Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The D&D Advantage- The Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8426489" data-attributes="member: 6790260"><p>Indeed. Why are McDonald's burgers or chicken nuggets some of the most eaten foods on Earth? Why is Budweiser the most consumed beer in America (producing some 90 <em>million</em> barrels per year in the United States <em>alone</em> in 2020)?</p><p></p><p>It's not because these things are incredible achievements of their crafts (they aren't, though there <em>is</em> challenge in being so uniformly consistent), nor because they have some ultra-secret property that makes them utterly unique in their classes (they don't; consider that KFC prizes its secret spices so much, but isn't as big as McDonald's chicken nuggets). There's a huge variety of reasons why they're actually not super ideal options in one way or another. The factors that make them big are, often, only tangentially related to the specific details of the product itself.</p><p></p><p>Similarly, even for something that genuinely has significant meritorious qualities, being a bestseller or the most widely used X or whatever can be almost entirely dependent on external factors. The Bible is, and remains, the single most-published book ever, with over 5 <em>billion</em> copies sold or distributed--and other likewise deeply ideological books (the Quran, the <em>Quotations from Chairman Mao Zedong</em> aka the Little Red Book). Or a book can simply be extremely old. Sun Tzu's <em>The Art of War</em> is an ancient text, and has thus simply had an enormous amount of <em>time</em> to get around--it absolutely deserves the accolades it's gotten, but "it's existed for an extremely long time" can easily shape whether something qualifies for a "top dog" position or not.</p><p></p><p>These confounding variables make it really difficult to discuss the success of a thing in isolation, separate from utterly unrelated external factors. E.g., I think Star Wars Episode IV is an excellent (if very tropey) film, but a big part of its success in 1977 was that it offered an aspirational, positive message in a time when cinema had kinda ground down pretty deep in dark and brooding stuff (consider <em>Dirty Harry</em> or <em>The Godfather</em> I and II). The Vietnam War had only ended two years previously, and the Watergate scandal was still quite fresh in the public consciousness (72-74). <em>A New Hope</em> was, in a very real sense, exactly what it said on the tin--and while it probably would have been successful no matter what due to its timeless-classic elements (as stated, it's very tropey), the context in which it occurred was critical to its success, and Lucas' own success was him hitting on the notion that <em>merchandising</em> was the future of money in cinema, an idea that has since become almost comically overwrought today.</p><p></p><p>Nothing that succeeds does so in a vacuum, and sometimes, the winner really does win purely because they coincidentally got there first.</p><p></p><p>Edit: Consider strategy games like Civilization. If you succeed early, that means you're stronger in the mid-game, which makes you more likely to succeed again. And each time you succeed again, you make it <em>even more</em> likely that you'll succeed another time. The "snowball" can be an incredibly powerful force, where even if you make a bunch of mistakes all throughout the game, getting <em>really lucky</em> right at the start can make a huge difference across the entire rest of the game. (It's a thorny and serious design problem with such games: how do you make the early game <em>matter</em>, but not matter so much that the late game just becomes <em>cleanup?</em>)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8426489, member: 6790260"] Indeed. Why are McDonald's burgers or chicken nuggets some of the most eaten foods on Earth? Why is Budweiser the most consumed beer in America (producing some 90 [I]million[/I] barrels per year in the United States [I]alone[/I] in 2020)? It's not because these things are incredible achievements of their crafts (they aren't, though there [I]is[/I] challenge in being so uniformly consistent), nor because they have some ultra-secret property that makes them utterly unique in their classes (they don't; consider that KFC prizes its secret spices so much, but isn't as big as McDonald's chicken nuggets). There's a huge variety of reasons why they're actually not super ideal options in one way or another. The factors that make them big are, often, only tangentially related to the specific details of the product itself. Similarly, even for something that genuinely has significant meritorious qualities, being a bestseller or the most widely used X or whatever can be almost entirely dependent on external factors. The Bible is, and remains, the single most-published book ever, with over 5 [I]billion[/I] copies sold or distributed--and other likewise deeply ideological books (the Quran, the [I]Quotations from Chairman Mao Zedong[/I] aka the Little Red Book). Or a book can simply be extremely old. Sun Tzu's [I]The Art of War[/I] is an ancient text, and has thus simply had an enormous amount of [I]time[/I] to get around--it absolutely deserves the accolades it's gotten, but "it's existed for an extremely long time" can easily shape whether something qualifies for a "top dog" position or not. These confounding variables make it really difficult to discuss the success of a thing in isolation, separate from utterly unrelated external factors. E.g., I think Star Wars Episode IV is an excellent (if very tropey) film, but a big part of its success in 1977 was that it offered an aspirational, positive message in a time when cinema had kinda ground down pretty deep in dark and brooding stuff (consider [I]Dirty Harry[/I] or [I]The Godfather[/I] I and II). The Vietnam War had only ended two years previously, and the Watergate scandal was still quite fresh in the public consciousness (72-74). [I]A New Hope[/I] was, in a very real sense, exactly what it said on the tin--and while it probably would have been successful no matter what due to its timeless-classic elements (as stated, it's very tropey), the context in which it occurred was critical to its success, and Lucas' own success was him hitting on the notion that [I]merchandising[/I] was the future of money in cinema, an idea that has since become almost comically overwrought today. Nothing that succeeds does so in a vacuum, and sometimes, the winner really does win purely because they coincidentally got there first. Edit: Consider strategy games like Civilization. If you succeed early, that means you're stronger in the mid-game, which makes you more likely to succeed again. And each time you succeed again, you make it [I]even more[/I] likely that you'll succeed another time. The "snowball" can be an incredibly powerful force, where even if you make a bunch of mistakes all throughout the game, getting [I]really lucky[/I] right at the start can make a huge difference across the entire rest of the game. (It's a thorny and serious design problem with such games: how do you make the early game [I]matter[/I], but not matter so much that the late game just becomes [I]cleanup?[/I]) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The D&D Advantage- The Campaign
Top