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General Tabletop Discussion
*Dungeons & Dragons
The D&D Advantage- The Campaign
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<blockquote data-quote="Helldritch" data-source="post: 8426573" data-attributes="member: 6855114"><p>The campaign a driving force? Nahhhhh....</p><p>Leveling? Nahhhhhhh....</p><p>It is not those things alone that explains the success of D&D. It is the whole package. Other systems offers as much the same thing as possible yet, they do not have the success D&D enjoyed and enjoys still (with exception of the 4ed, agreed).</p><p></p><p>The real drive behind the success is that it was the first to mix all these together. And over the years, it was supported by a Magazine, adventures and different campaigns possibilities. The fact that D&D is generic enough to accommodate a lot of genres and the system is relatively easy enough to learn makes it ideal for starting players to play almost immediately. </p><p></p><p>As I said, many systems have the campaign and a leveling system but they do not enjoy the same popularity. D&D has also a big ace. And it is the backlog of adventures, campaigns, reference books and all source books ever printed that are almost 100% compatibles. That is a huge advantage and it explains 4ed failure to reach the mass of players they were hoping to reach. 4ed was not compatible to other editions of the game (at least not without a lot of work). 5ed made sure that is was compatible right out of the box and the success came with it. You can take any adventures of previous editions (even 4ed) and you can use it with less work than building your own. </p><p></p><p>So D&D is 1st not only because it was the first, but also because it made sure that ita previous materials could be used throughout it editions. Only once did it not do that in its history and it backfired in a spectacular fashion. </p><p></p><p>NB:" I really did like 4th edition. I do not wish to start edition warring but it is a fact that it was not well received."</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8426573, member: 6855114"] The campaign a driving force? Nahhhhh.... Leveling? Nahhhhhhh.... It is not those things alone that explains the success of D&D. It is the whole package. Other systems offers as much the same thing as possible yet, they do not have the success D&D enjoyed and enjoys still (with exception of the 4ed, agreed). The real drive behind the success is that it was the first to mix all these together. And over the years, it was supported by a Magazine, adventures and different campaigns possibilities. The fact that D&D is generic enough to accommodate a lot of genres and the system is relatively easy enough to learn makes it ideal for starting players to play almost immediately. As I said, many systems have the campaign and a leveling system but they do not enjoy the same popularity. D&D has also a big ace. And it is the backlog of adventures, campaigns, reference books and all source books ever printed that are almost 100% compatibles. That is a huge advantage and it explains 4ed failure to reach the mass of players they were hoping to reach. 4ed was not compatible to other editions of the game (at least not without a lot of work). 5ed made sure that is was compatible right out of the box and the success came with it. You can take any adventures of previous editions (even 4ed) and you can use it with less work than building your own. So D&D is 1st not only because it was the first, but also because it made sure that ita previous materials could be used throughout it editions. Only once did it not do that in its history and it backfired in a spectacular fashion. NB:" I really did like 4th edition. I do not wish to start edition warring but it is a fact that it was not well received." [/QUOTE]
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