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The D&D Advantage- The Campaign
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<blockquote data-quote="Helpful NPC Thom" data-source="post: 8426664" data-attributes="member: 7031378"><p>It's not the reward loop alone that has propelled D&D to its enviable position. The reward loop is certainly part of it, but it's not everything. I consider the reward loop perfected in two D&D editions: early editions and 4e. Early editions utilized the gold-for-XP mechanic, which was ingenious and extraordinarily gameable. 4e utilized combat-for-XP and emphasized leveling up to gain new powers and abilities (moreso than other editions, as the AEDU structure provided 30 levels of powers for all classes, even non-casters). One of these created a massive following while the other remains a relatively niche system.</p><p></p><p>The reward loop isn't everything, agreed. Pathfinder initially gained a large following by copy-pasting 3.5, yet Pathfinder 2e has a drastically reduced following despite being an overall better designed system that utilizes the same reward loop as modern D&D (combat-for-XP).</p><p></p><p>We also need to look at why D&D was so successful initially. "Familiarity, marketing, and having been the top dog" don't explain why D&D achieved the status as a cultural artifact in the first place. You're telling me a game about elves and wizards just happened to strike gold because it was first to the market? Press X to doubt on that one.</p><p></p><p>I consider D&D a very American game, especially early editions. It appeals to particular American sensibilities: settlers on an unexplored frontier, rags-to-riches stories, the self-made man. Add to that mix a dash of wargaming, a bit of fantasy nerdery, and the reward loop and you've got a big hit for American teenage boys. Other demographics filter in, the hobby broadens to encompass general fantasy gaming and storytelling, and there's your "top dog."</p></blockquote><p></p>
[QUOTE="Helpful NPC Thom, post: 8426664, member: 7031378"] It's not the reward loop alone that has propelled D&D to its enviable position. The reward loop is certainly part of it, but it's not everything. I consider the reward loop perfected in two D&D editions: early editions and 4e. Early editions utilized the gold-for-XP mechanic, which was ingenious and extraordinarily gameable. 4e utilized combat-for-XP and emphasized leveling up to gain new powers and abilities (moreso than other editions, as the AEDU structure provided 30 levels of powers for all classes, even non-casters). One of these created a massive following while the other remains a relatively niche system. The reward loop isn't everything, agreed. Pathfinder initially gained a large following by copy-pasting 3.5, yet Pathfinder 2e has a drastically reduced following despite being an overall better designed system that utilizes the same reward loop as modern D&D (combat-for-XP). We also need to look at why D&D was so successful initially. "Familiarity, marketing, and having been the top dog" don't explain why D&D achieved the status as a cultural artifact in the first place. You're telling me a game about elves and wizards just happened to strike gold because it was first to the market? Press X to doubt on that one. I consider D&D a very American game, especially early editions. It appeals to particular American sensibilities: settlers on an unexplored frontier, rags-to-riches stories, the self-made man. Add to that mix a dash of wargaming, a bit of fantasy nerdery, and the reward loop and you've got a big hit for American teenage boys. Other demographics filter in, the hobby broadens to encompass general fantasy gaming and storytelling, and there's your "top dog." [/QUOTE]
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