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General Tabletop Discussion
*Pathfinder & Starfinder
The D&D Boss Fight
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<blockquote data-quote="ExploderWizard" data-source="post: 5286314" data-attributes="member: 66434"><p>What I was referring to was not so much the nuts and bolts of the mechanics but the reactions of the <em>players</em> to a staged boss fight. </p><p> </p><p> </p><p>We found out how triggered stages work early on with even a simple version such as Irontooth. He wasn't a a true 2 stage boss but his bloodied increased danger level wiped us out and set off our WOW radar all in one go. </p><p>Like the experienced players we were, the best of our resources were saved until the boss showed up and then we let him have it. This bloodied him triggering his increased damage output and we were left with at-wills to fight with while taking horrendous damage. </p><p> </p><p>The next group of adventurers somehow knew <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /> to not only save the best stuff for the boss but to wait until he was bloodied before unleashing it. Metagaming at it's finest I freely admit. </p><p> </p><p>The point is (much like a videogame) you don't learn how to avoid a disaster or a terrible grind without either having experienced it once and resetting or reading the walk-thru to understand a particular boss strategy. </p><p> </p><p>What this boils down to is that once players realize they are up against staged bosses they will plink away until they see a "trigger" or change. The more stages a boss has, the more paranoid players will become about wasting their best shots on an early phase and being useless in the endgame. <em>Nobody likes being on cooldown in the final phase!</em></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5286314, member: 66434"] What I was referring to was not so much the nuts and bolts of the mechanics but the reactions of the [I]players[/I] to a staged boss fight. We found out how triggered stages work early on with even a simple version such as Irontooth. He wasn't a a true 2 stage boss but his bloodied increased danger level wiped us out and set off our WOW radar all in one go. Like the experienced players we were, the best of our resources were saved until the boss showed up and then we let him have it. This bloodied him triggering his increased damage output and we were left with at-wills to fight with while taking horrendous damage. The next group of adventurers somehow knew :angel: to not only save the best stuff for the boss but to wait until he was bloodied before unleashing it. Metagaming at it's finest I freely admit. The point is (much like a videogame) you don't learn how to avoid a disaster or a terrible grind without either having experienced it once and resetting or reading the walk-thru to understand a particular boss strategy. What this boils down to is that once players realize they are up against staged bosses they will plink away until they see a "trigger" or change. The more stages a boss has, the more paranoid players will become about wasting their best shots on an early phase and being useless in the endgame. [I]Nobody likes being on cooldown in the final phase![/I] [/QUOTE]
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The D&D Boss Fight
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