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General Tabletop Discussion
*Pathfinder & Starfinder
The D&D Boss Fight
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<blockquote data-quote="TheAngryDM" data-source="post: 5286380" data-attributes="member: 93931"><p>What if the boss isn't at its most dangerous in its final stage? What if it is at its weakest then? Or its most dangerous up front? Or in the middle? There is nothing that says that the boss has to get harder with each stage. Bloodknuckles' damage does increase at the end, but he has fewer attacks and loses a lot of his immunites. A party that tries to metagame using WoW knowledge won't benefit at all. </p><p> </p><p>On the other hand, there is nothing inherently wrong with players holding their best abilities for the endgame. In fact, it would greatly improve the feel of the battle. After all, psychologically, people most remember the highest/lowest point and the end of any experience. That's, again, part of what I was driving at when I said that a problem with solo monsters is that they encourage front-loading of the best abilities (going nova). </p><p> </p><p>The strategy that would work best (from a metagame standpoint) against a boss with a fairly even difficulty progression (change tactics, not difficulty) would be for the party to evenly spread their output through the entire fight, realizing that at two points, any long lasting conditions will vanish. Because that's the behavior I want to encourage anyway, any players that do metagame will be doing what is best for the scene anyway.</p><p> </p><p>Finally, a party that is going to engage in metagame behavior is going to try do so whatever system you use. It doesn't matter what you throw at them. At least, this way, I can make the metagaming work for me instead of against me.</p></blockquote><p></p>
[QUOTE="TheAngryDM, post: 5286380, member: 93931"] What if the boss isn't at its most dangerous in its final stage? What if it is at its weakest then? Or its most dangerous up front? Or in the middle? There is nothing that says that the boss has to get harder with each stage. Bloodknuckles' damage does increase at the end, but he has fewer attacks and loses a lot of his immunites. A party that tries to metagame using WoW knowledge won't benefit at all. On the other hand, there is nothing inherently wrong with players holding their best abilities for the endgame. In fact, it would greatly improve the feel of the battle. After all, psychologically, people most remember the highest/lowest point and the end of any experience. That's, again, part of what I was driving at when I said that a problem with solo monsters is that they encourage front-loading of the best abilities (going nova). The strategy that would work best (from a metagame standpoint) against a boss with a fairly even difficulty progression (change tactics, not difficulty) would be for the party to evenly spread their output through the entire fight, realizing that at two points, any long lasting conditions will vanish. Because that's the behavior I want to encourage anyway, any players that do metagame will be doing what is best for the scene anyway. Finally, a party that is going to engage in metagame behavior is going to try do so whatever system you use. It doesn't matter what you throw at them. At least, this way, I can make the metagaming work for me instead of against me. [/QUOTE]
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The D&D Boss Fight
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