Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The D&D Business Model
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bardsandsages" data-source="post: 3001842" data-attributes="member: 28771"><p>In a perfect world, publishers would automatically know which books are worth producing and which ones are not. And in a perfect world, consumers would instinctively be able to identify said books and would buy them.</p><p></p><p>The fact is, publishers DON'T know. The reality of publishing (not just RPGs, but in general), is that you will make your money on about 10% of your products. The balance are produced because: </p><p></p><p>a. Some editor made it a pet project and honestly thought it would be big. Editor was wrong.</p><p></p><p>b. The product was created for public relations reasons. Poetry chapbooks don't make money for a publisher, but producing them keeps the good will of universities and libraries that often are key to driving sales of other products. A publisher accused of only publishing misogynistic work might suddenly publish a feminist collection of essays to show they support women's rights, even if they know it won't make money. Or a product that has high artistic value that will receive nods for awards and create the perception that the entire line is that good. In short, you produce a product not because it will actually generate a lot of revenue, but because it will give you a positive boost in the eye of the public you.</p><p></p><p>c. You need to produce new products in order to sell backlist. I can tell you right now that whenever we release a new product, sales of our backlist items spike briefly as well. You can product one reallllllllyyyyyyyyyyyy good product a year, but if you only product one nobody remembers you by the time you get around to the next one. New products get the prime shelf space in stores. New products get the push in magazines and websites. New products remind people who you are.</p></blockquote><p></p>
[QUOTE="Bardsandsages, post: 3001842, member: 28771"] In a perfect world, publishers would automatically know which books are worth producing and which ones are not. And in a perfect world, consumers would instinctively be able to identify said books and would buy them. The fact is, publishers DON'T know. The reality of publishing (not just RPGs, but in general), is that you will make your money on about 10% of your products. The balance are produced because: a. Some editor made it a pet project and honestly thought it would be big. Editor was wrong. b. The product was created for public relations reasons. Poetry chapbooks don't make money for a publisher, but producing them keeps the good will of universities and libraries that often are key to driving sales of other products. A publisher accused of only publishing misogynistic work might suddenly publish a feminist collection of essays to show they support women's rights, even if they know it won't make money. Or a product that has high artistic value that will receive nods for awards and create the perception that the entire line is that good. In short, you produce a product not because it will actually generate a lot of revenue, but because it will give you a positive boost in the eye of the public you. c. You need to produce new products in order to sell backlist. I can tell you right now that whenever we release a new product, sales of our backlist items spike briefly as well. You can product one reallllllllyyyyyyyyyyyy good product a year, but if you only product one nobody remembers you by the time you get around to the next one. New products get the prime shelf space in stores. New products get the push in magazines and websites. New products remind people who you are. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The D&D Business Model
Top