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<blockquote data-quote="RFisher" data-source="post: 3003185" data-attributes="member: 3608"><p>Well, first of all, I wasn't citing Gurps as a platonic ideal of that option.</p><p></p><p></p><p></p><p>It's natural for a game to go through many revisions early & for the pace of change to get slower & slower over time. Once 3/e was out, though, change was slow. Sure, you had some books that were nothing but experimenting with new rules. & eventually you had the Compediums compile those. But plenty of people were playing 3/e w/o most of the additional rules right up until 4/e came out.</p><p></p><p></p><p></p><p>Well, I can't speak to that particular book, but the Character section in most of my books really isn't all that crunchy. The "types of characters for this kind of campaign" section is usually 100% cream. Even the crunch that is there (typically new ads, disads, & skills) aren't really crunch but additional cream spread over the existing crunch. Their descriptions are often just as useful with other systems as they are with Gurps.</p><p></p><p>Likewise, the chapters on arms & armor in my books are at least as much cream as crunch. Usually the crunch is just a table of stats for the weapons & no new rules. Again, lots of description that's useful no matter what system you're using.</p><p></p><p>Now, the vehicle stuff got a bit out-of-hand there towards the end of 3/e. Crunchy gear-head mayhem. Never got any of that stuff myself. But it was more the exception than the rule.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3003185, member: 3608"] Well, first of all, I wasn't citing Gurps as a platonic ideal of that option. It's natural for a game to go through many revisions early & for the pace of change to get slower & slower over time. Once 3/e was out, though, change was slow. Sure, you had some books that were nothing but experimenting with new rules. & eventually you had the Compediums compile those. But plenty of people were playing 3/e w/o most of the additional rules right up until 4/e came out. Well, I can't speak to that particular book, but the Character section in most of my books really isn't all that crunchy. The "types of characters for this kind of campaign" section is usually 100% cream. Even the crunch that is there (typically new ads, disads, & skills) aren't really crunch but additional cream spread over the existing crunch. Their descriptions are often just as useful with other systems as they are with Gurps. Likewise, the chapters on arms & armor in my books are at least as much cream as crunch. Usually the crunch is just a table of stats for the weapons & no new rules. Again, lots of description that's useful no matter what system you're using. Now, the vehicle stuff got a bit out-of-hand there towards the end of 3/e. Crunchy gear-head mayhem. Never got any of that stuff myself. But it was more the exception than the rule. [/QUOTE]
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