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The D&D d20 Duality...
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<blockquote data-quote="Greg K" data-source="post: 4024698" data-attributes="member: 5038"><p>Has TSR or WOTC really had any rpgs other than DND that have really lasted? They don't seem to stay around very long.</p><p></p><p>Anyway from a mechanics perspective, I still consider d20 Modern ito be the best rpg that WOTC has created. My only major complaint is the fx rules (i.e., magic and psionics). Other than fx rules (which I have replaced with Elements of Magic:ME and the Psychic's Handbook), I can't think of anything I would really want changed other than the automatic fire rules and both introducing a damage track and replacing negative hit points with the death and dying rules from Unearthed Arcana.</p><p></p><p>I mean consider the d20 Modern mechanics that have been incorporated into other WOTC games.:</p><p>1) classes with talent trees and bonus feats</p><p>2) class based defense</p><p>3) action points</p></blockquote><p></p>
[QUOTE="Greg K, post: 4024698, member: 5038"] Has TSR or WOTC really had any rpgs other than DND that have really lasted? They don't seem to stay around very long. Anyway from a mechanics perspective, I still consider d20 Modern ito be the best rpg that WOTC has created. My only major complaint is the fx rules (i.e., magic and psionics). Other than fx rules (which I have replaced with Elements of Magic:ME and the Psychic's Handbook), I can't think of anything I would really want changed other than the automatic fire rules and both introducing a damage track and replacing negative hit points with the death and dying rules from Unearthed Arcana. I mean consider the d20 Modern mechanics that have been incorporated into other WOTC games.: 1) classes with talent trees and bonus feats 2) class based defense 3) action points [/QUOTE]
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