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<blockquote data-quote="maddman75" data-source="post: 1969872" data-attributes="member: 2673"><p>I always win this game. I had one paticular player that always seemed to die in pitiful and painful ways. I'll call him Player X. We had a similar thread on the newest Nothing-board, and here's my answers. Enjoy. I ground through 27 PCs in RttToEE, almost half of them due to a single player's actions.</p><p></p><p>#1</p><p>The characters were traveling through some caverns to get to a dwarven stronghold. They came to a chasm. It was 200 feet down, then they had to go 50 feet back up the other side. The group was 3rd to 4th level. Not an insurmountable obstacle but some planning was needed. They started figuring it out - how much rope they had between them, how many times the sorceress could cast Spider Climb, and so on.</p><p></p><p>Player X is playing a barbarian. I'd figured he could at least pull that off. While everyone else is debating, he looks at his character sheet and says 'Hey, I've got a 4 in climbing!' He starts climbing down without consulting his group, or even thinking of them really. He gets about 20 feet down before he blows a roll by more than five and plummets to his death.</p><p></p><p>#2</p><p>**Minor RttToEE spoilers**</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I'll vauge this up for those that don't want to be spoiled. At one point, the group is on a platform decending into a pit. They threw a torch over the edge, and knew they were several hundred feet from the bottom.</p><p></p><p>Well, a Grell flies up and starts attacking with its tentacles. The group is NOT having any problem getting to it. There's a polearm user and several archers in the group. Player X tells me he's drinking a potion of spider climbing. I don't know why, but I soon find out. THe next round he takes a flying leap at the creature and 'sticks' thanks to the potion. It works womderfully. The next round he pulls out a dagger and starts stabbing mercilessly. He managed to kill the fearsome grell.</p><p></p><p>Then he, again, plummeted to his death. To this day I don't know what he expected to happen after he killed the Grell.</p><p></p><p>#3</p><p>** spoilers for Heart of Nightfang Spire **</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>The characters were making thier way down the huge stone tower of Nightfang Spire. It was going a little slow, with the rogues being rather cautious about traps, searching every door and passage. Player X can't take it.</p><p></p><p>"Man, this is dumb. We haven't even found one trap in this whole stupid dungeon! I walk right through the door."</p><p></p><p>And as fate would have it, just on the other side of the door he fell through the trap door, over the razorbaldes, and down the slide out the side of the tower a hundred feet from the ground. He had a single hit point left.</p><p></p><p>I almost felt bad for him when he walked into the second one, and died.</p><p></p><p></p><p>#4</p><p>Another Player X story. The stupidity struck not in play, but in chargen. In addition to being a complete fool when playing, the kid tried to be a munchkin, but he wasn't very good at it. Case in point - the weakling mage.</p><p></p><p>Now a weakling mage is a fairly typical archetype, but there's weak and then there's *weak*. I use a nonstandard ability score method. Just set your scores to what you want, so long as the modifiers add up to 8. Three even, three odd.</p><p></p><p>So Player X decided mages don't need strength and busted his STR down to 3. Now an 8 or 9 would be an character with a flaw. 6 or 7 would be a challenge but fun. A 3 is "holy crap you can't even lift your own bedroll!" I had long ago stopped looking at his new characters. If there was a problem, he'd surely get killed long before it disrupted the campaign, so I had no idea this was going on. The character had great Int, Con, and Dex.</p><p></p><p>This lasted until the characters got dumped out of a small rowboat into the water. All I required was a DC 12 Swim check. And I'd give you three or four rolls before the current swept you off - just a bit of tension, not meant to be a serious threat. However, when you have no skill and a -5 on the roll from being the world's biggest wuss, that's quite a challenge! His brave munchkined-out mage died when his rowboat overturned.</p><p></p><p>#5</p><p>** Minor RttToEE spoilers***</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>After his latest character loss, player X decided to make a rogue. A master at hiding, he had his stealth skills maxed out and cloak+boots of elvenkind. All but invisible. I really think his main problem was that he never considered teamwork.</p><p></p><p>Anyway, stealth-boy decides he can go off through the mines on his own signifigantly far from the group to check things out. Now scouting isn't a bad idea, but being too far away from your group is. He went far enough that it would take the group several rounds to get there if he starts screaming.</p><p></p><p>He wasn't seen, but it turns out that a half a dozen dire apes don't have to see you. Scent is a great ability. The encounter went something like *SMASH* *SMASH* *SMASH* *CHOMP* *CHOMP* *SLURP*, leaving him a bloody puddle on the floor by the time the rest of the group could catch up.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="maddman75, post: 1969872, member: 2673"] I always win this game. I had one paticular player that always seemed to die in pitiful and painful ways. I'll call him Player X. We had a similar thread on the newest Nothing-board, and here's my answers. Enjoy. I ground through 27 PCs in RttToEE, almost half of them due to a single player's actions. #1 The characters were traveling through some caverns to get to a dwarven stronghold. They came to a chasm. It was 200 feet down, then they had to go 50 feet back up the other side. The group was 3rd to 4th level. Not an insurmountable obstacle but some planning was needed. They started figuring it out - how much rope they had between them, how many times the sorceress could cast Spider Climb, and so on. Player X is playing a barbarian. I'd figured he could at least pull that off. While everyone else is debating, he looks at his character sheet and says 'Hey, I've got a 4 in climbing!' He starts climbing down without consulting his group, or even thinking of them really. He gets about 20 feet down before he blows a roll by more than five and plummets to his death. #2 **Minor RttToEE spoilers** I'll vauge this up for those that don't want to be spoiled. At one point, the group is on a platform decending into a pit. They threw a torch over the edge, and knew they were several hundred feet from the bottom. Well, a Grell flies up and starts attacking with its tentacles. The group is NOT having any problem getting to it. There's a polearm user and several archers in the group. Player X tells me he's drinking a potion of spider climbing. I don't know why, but I soon find out. THe next round he takes a flying leap at the creature and 'sticks' thanks to the potion. It works womderfully. The next round he pulls out a dagger and starts stabbing mercilessly. He managed to kill the fearsome grell. Then he, again, plummeted to his death. To this day I don't know what he expected to happen after he killed the Grell. #3 ** spoilers for Heart of Nightfang Spire ** The characters were making thier way down the huge stone tower of Nightfang Spire. It was going a little slow, with the rogues being rather cautious about traps, searching every door and passage. Player X can't take it. "Man, this is dumb. We haven't even found one trap in this whole stupid dungeon! I walk right through the door." And as fate would have it, just on the other side of the door he fell through the trap door, over the razorbaldes, and down the slide out the side of the tower a hundred feet from the ground. He had a single hit point left. I almost felt bad for him when he walked into the second one, and died. #4 Another Player X story. The stupidity struck not in play, but in chargen. In addition to being a complete fool when playing, the kid tried to be a munchkin, but he wasn't very good at it. Case in point - the weakling mage. Now a weakling mage is a fairly typical archetype, but there's weak and then there's *weak*. I use a nonstandard ability score method. Just set your scores to what you want, so long as the modifiers add up to 8. Three even, three odd. So Player X decided mages don't need strength and busted his STR down to 3. Now an 8 or 9 would be an character with a flaw. 6 or 7 would be a challenge but fun. A 3 is "holy crap you can't even lift your own bedroll!" I had long ago stopped looking at his new characters. If there was a problem, he'd surely get killed long before it disrupted the campaign, so I had no idea this was going on. The character had great Int, Con, and Dex. This lasted until the characters got dumped out of a small rowboat into the water. All I required was a DC 12 Swim check. And I'd give you three or four rolls before the current swept you off - just a bit of tension, not meant to be a serious threat. However, when you have no skill and a -5 on the roll from being the world's biggest wuss, that's quite a challenge! His brave munchkined-out mage died when his rowboat overturned. #5 ** Minor RttToEE spoilers*** After his latest character loss, player X decided to make a rogue. A master at hiding, he had his stealth skills maxed out and cloak+boots of elvenkind. All but invisible. I really think his main problem was that he never considered teamwork. Anyway, stealth-boy decides he can go off through the mines on his own signifigantly far from the group to check things out. Now scouting isn't a bad idea, but being too far away from your group is. He went far enough that it would take the group several rounds to get there if he starts screaming. He wasn't seen, but it turns out that a half a dozen dire apes don't have to see you. Scent is a great ability. The encounter went something like *SMASH* *SMASH* *SMASH* *CHOMP* *CHOMP* *SLURP*, leaving him a bloody puddle on the floor by the time the rest of the group could catch up. :) [/QUOTE]
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