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<blockquote data-quote="BlackMoria" data-source="post: 1970466" data-attributes="member: 424"><p>Our party had a total adventure kill. Yep, not TPK.....a total adventure kill. Read on.</p><p></p><p>The adventure was Return to White Plume Mountain.</p><p></p><p>There is a room in the dungeon with magical (near artifact) windows that look into the heart of a volcano. The party had entered said room and had a battle with several magma elementals and some other stuff. They were successful in defeating them. Then for whatever reason, the party takes a brain dump, except for the party wizard. They willing allow themselves to be taken one by one into another room with one of the false Keraptis and each is subsumed in turn.</p><p></p><p>The wizard doesn't accept, so the first order by the false Keraptis to his new minions is to seize the wizard and forcefully submit him to the subsumation ceremony. The wizard very quickly figures what is happening and realizes that the rest of this party (well armed with magical items) is about to attack him. Thinking that a Mordenkainen's Disjunction would help get the party back to normal, the wizard casts it from a scroll.</p><p></p><p>The first consequence is all the other party members magic items went bye bye.</p><p></p><p>The second consequence is that the magical windows were all the in the area of effect. </p><p></p><p>Five of the 8 windows failed the save. The adventure mentions the consequence in the highly unlikely event that one of the windows is destroyed. The super heated gases and lava spill in and do 20d6 per round to everything.</p><p></p><p>TPK...and more. The party had gone through most of the dungeon by that point and noone had stated that they were closing doors. So I traced the path the gases and lava would flow and it affected over 3/4 of the dungeon. Those sections of the dungeon that didn't have the deadly gases or lava in them were effectively cut off from escape to the outside, meaning the creatures in them would die in due time.</p><p></p><p>In short, the wizard took the entire party out, himself, and almost the entire dungeon with that ill considered spell.</p><p></p><p>The good news was (if you can consider it good news) the volcano effectively stopped the plans of the false Keraptis. The threat was averted....but not in a way that the party expected. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="BlackMoria, post: 1970466, member: 424"] Our party had a total adventure kill. Yep, not TPK.....a total adventure kill. Read on. The adventure was Return to White Plume Mountain. There is a room in the dungeon with magical (near artifact) windows that look into the heart of a volcano. The party had entered said room and had a battle with several magma elementals and some other stuff. They were successful in defeating them. Then for whatever reason, the party takes a brain dump, except for the party wizard. They willing allow themselves to be taken one by one into another room with one of the false Keraptis and each is subsumed in turn. The wizard doesn't accept, so the first order by the false Keraptis to his new minions is to seize the wizard and forcefully submit him to the subsumation ceremony. The wizard very quickly figures what is happening and realizes that the rest of this party (well armed with magical items) is about to attack him. Thinking that a Mordenkainen's Disjunction would help get the party back to normal, the wizard casts it from a scroll. The first consequence is all the other party members magic items went bye bye. The second consequence is that the magical windows were all the in the area of effect. Five of the 8 windows failed the save. The adventure mentions the consequence in the highly unlikely event that one of the windows is destroyed. The super heated gases and lava spill in and do 20d6 per round to everything. TPK...and more. The party had gone through most of the dungeon by that point and noone had stated that they were closing doors. So I traced the path the gases and lava would flow and it affected over 3/4 of the dungeon. Those sections of the dungeon that didn't have the deadly gases or lava in them were effectively cut off from escape to the outside, meaning the creatures in them would die in due time. In short, the wizard took the entire party out, himself, and almost the entire dungeon with that ill considered spell. The good news was (if you can consider it good news) the volcano effectively stopped the plans of the false Keraptis. The threat was averted....but not in a way that the party expected. :p [/QUOTE]
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