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The D&D Drinking Game!
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<blockquote data-quote="fusangite" data-source="post: 1223661" data-attributes="member: 7240"><p>How to graft a drinking game onto D&D rules...</p><p></p><p>Of course the first question is: is drinking a reward or a penalty? My feeling is that the way to make a good D&D drinking game is to limit the drinking to long combats. That way, drinking can function as a penalty as it further handicaps you in the combat. Also, that way, forcing the DM to drink will increase your survival probability. So, I would recommend the following rules framework:</p><p></p><p><strong><u>Beverages</u></strong></p><p>We need class-based or race-based drinking. By race, drinks should break down as follows: </p><p><u>Humans</u>: Determined by class.</p><p><u>Dwarves</u>: Beer, ideally Guinness or some other opaque stout. Emulating a dwarf's constitution is challenging so naturally dwarves should have to consume a larger volume of beverage than anyone else. Plus, dwarves clearly drink beer according to fantasy literature. So, for every shot (30ml) everyone else takes, a dwarf must drink 1 cup (250ml) of beer (same amount of alcohol). </p><p><u>Elves</u>: White wine is in order here clearly but ideally ice wine (if you're fabulously rich) or muscat (ice wine's cheaper younger brother). Again, amounts must be adjusted so that elves consume a half cup per standard shot. We'll need to build some justification around this.</p><p><u>Gnomes</u>: Gnomes should be required to consume some kind of alcoholic beverage that is difficult and complex to make as well as weird-looking. My first instinct is to suggest shots of equal parts Blue Curacao (that ultra sweet citrus liqueur that is dyed blue) and Avocat (Scottish egg yolk liqueur). </p><p><u>Half-Orcs</u>: Half orcs should not be allowed shot glasses. Exact measuring is foreign to them. Thus, I would recommend that the half-orcs' players be required to keep their bottle in the paper bag in which it was purchased. Just as well as Half-Orcs should drink the must obviously alcoholic low tech cheap drink possible. I recommend overproof vodka or rum -- something that can be used to light the barbecue if there is any left over.</p><p><u>Halflings</u>: I'm out of ideas.</p><p></p><p>I have to go out now. I'll be back with more suggestions. We might want to think about things that can happen in combat that should justify someone taking a drink. I would think one obvious condition is -- failing to inflict any damage.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1223661, member: 7240"] How to graft a drinking game onto D&D rules... Of course the first question is: is drinking a reward or a penalty? My feeling is that the way to make a good D&D drinking game is to limit the drinking to long combats. That way, drinking can function as a penalty as it further handicaps you in the combat. Also, that way, forcing the DM to drink will increase your survival probability. So, I would recommend the following rules framework: [b][u]Beverages[/u][/b] We need class-based or race-based drinking. By race, drinks should break down as follows: [u]Humans[/u]: Determined by class. [u]Dwarves[/u]: Beer, ideally Guinness or some other opaque stout. Emulating a dwarf's constitution is challenging so naturally dwarves should have to consume a larger volume of beverage than anyone else. Plus, dwarves clearly drink beer according to fantasy literature. So, for every shot (30ml) everyone else takes, a dwarf must drink 1 cup (250ml) of beer (same amount of alcohol). [u]Elves[/u]: White wine is in order here clearly but ideally ice wine (if you're fabulously rich) or muscat (ice wine's cheaper younger brother). Again, amounts must be adjusted so that elves consume a half cup per standard shot. We'll need to build some justification around this. [u]Gnomes[/u]: Gnomes should be required to consume some kind of alcoholic beverage that is difficult and complex to make as well as weird-looking. My first instinct is to suggest shots of equal parts Blue Curacao (that ultra sweet citrus liqueur that is dyed blue) and Avocat (Scottish egg yolk liqueur). [u]Half-Orcs[/u]: Half orcs should not be allowed shot glasses. Exact measuring is foreign to them. Thus, I would recommend that the half-orcs' players be required to keep their bottle in the paper bag in which it was purchased. Just as well as Half-Orcs should drink the must obviously alcoholic low tech cheap drink possible. I recommend overproof vodka or rum -- something that can be used to light the barbecue if there is any left over. [u]Halflings[/u]: I'm out of ideas. I have to go out now. I'll be back with more suggestions. We might want to think about things that can happen in combat that should justify someone taking a drink. I would think one obvious condition is -- failing to inflict any damage. [/QUOTE]
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