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The D&D economy, how much gold do my players earn?
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<blockquote data-quote="shadzar" data-source="post: 5430578" data-attributes="member: 6667746"><p>You set up the mine, so have to figure out how much profit being made form the mine. If the town is running it, then with expenses and such the players would get to split say 15% of the profit with the rest going to pay for all those things you mention, so 5% of the profit each.</p><p></p><p>If the players also own the settlement rather than someone else, the the players would need to set the tax amount they collect, otherwise see the above and the players get the 5% each and the taxes paid to the settlement land owners, etc would go into the expenses along with tithes to churches and such to kep them out of the heavy bookkeeping. That is what the hired scribes and scholars are for.</p><p></p><p>If you and the players want it broken down more precisely, then that can be down by yourself and tham, or I will help if given details on various things.</p><p></p><p>I know 5% of the mining profits seems a lot, but this is cash profits to the players, not including their free meals and room in board at the inns/taverns of the settlement that will probably not turn away or charge their most honored emploers much. and everything else goes back into the mining process to make more.</p><p></p><p>So it all depends on what comes out of the mine and how how big and what kind of deposit they found and are mining.</p><p></p><p>But that is just what I would do, and for adventurers owning their own mine, it can be a big income dump for no more effort, but MANY great plot hooks can come from it while they are travelling. Also their are risks that might reduce those profits making the player's 5% fluctuate.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5430578, member: 6667746"] You set up the mine, so have to figure out how much profit being made form the mine. If the town is running it, then with expenses and such the players would get to split say 15% of the profit with the rest going to pay for all those things you mention, so 5% of the profit each. If the players also own the settlement rather than someone else, the the players would need to set the tax amount they collect, otherwise see the above and the players get the 5% each and the taxes paid to the settlement land owners, etc would go into the expenses along with tithes to churches and such to kep them out of the heavy bookkeeping. That is what the hired scribes and scholars are for. If you and the players want it broken down more precisely, then that can be down by yourself and tham, or I will help if given details on various things. I know 5% of the mining profits seems a lot, but this is cash profits to the players, not including their free meals and room in board at the inns/taverns of the settlement that will probably not turn away or charge their most honored emploers much. and everything else goes back into the mining process to make more. So it all depends on what comes out of the mine and how how big and what kind of deposit they found and are mining. But that is just what I would do, and for adventurers owning their own mine, it can be a big income dump for no more effort, but MANY great plot hooks can come from it while they are travelling. Also their are risks that might reduce those profits making the player's 5% fluctuate. [/QUOTE]
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