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The D&D economy, how much gold do my players earn?
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<blockquote data-quote="SoulsFury" data-source="post: 5430619" data-attributes="member: 4174"><p>What I am hoping to figure out is a simple formula that will reflect just what you are saying.</p><p></p><p>For instance, Town Population * X gp / # of characters = yearly gross income.</p><p></p><p>How much would your average person pay in taxes each year?</p><p></p><p>As for the mining operation, it is fairly successful, but I don't want it to be so successful it flood their coffers with unlimited amount of gold.</p><p></p><p>They are level 10 at the moment, so maybe 20,000 gp a year profit? The mines are actually a giant meteor, so after X years, it will run dry.</p><p></p><p>Also, does anyone know what your average innkeeper, blacksmith, or <insert common medieval industry> would make per year? Or even how much it would cost to make a tavern, an inn, a manor house, etc. We have been using the old AD&D Castle Guide for costs of things such as the town wall, which they are just now starting to pay for. The settlement is small, so I have figured a progression on how the town will grow in size from new workers coming to the wealth that is being distributed, but I also want the characters to make money so, like you said, they could reinvest in the town. I want the characters to be a vital addition to the town. As the monetary funders of the wall, they will institute the first taxes, levying them for the protection they are offering. I just want this to be as 'realistic' as possible. Something I can scale as the town grows.</p></blockquote><p></p>
[QUOTE="SoulsFury, post: 5430619, member: 4174"] What I am hoping to figure out is a simple formula that will reflect just what you are saying. For instance, Town Population * X gp / # of characters = yearly gross income. How much would your average person pay in taxes each year? As for the mining operation, it is fairly successful, but I don't want it to be so successful it flood their coffers with unlimited amount of gold. They are level 10 at the moment, so maybe 20,000 gp a year profit? The mines are actually a giant meteor, so after X years, it will run dry. Also, does anyone know what your average innkeeper, blacksmith, or <insert common medieval industry> would make per year? Or even how much it would cost to make a tavern, an inn, a manor house, etc. We have been using the old AD&D Castle Guide for costs of things such as the town wall, which they are just now starting to pay for. The settlement is small, so I have figured a progression on how the town will grow in size from new workers coming to the wealth that is being distributed, but I also want the characters to make money so, like you said, they could reinvest in the town. I want the characters to be a vital addition to the town. As the monetary funders of the wall, they will institute the first taxes, levying them for the protection they are offering. I just want this to be as 'realistic' as possible. Something I can scale as the town grows. [/QUOTE]
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