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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Neonchameleon" data-source="post: 5456151" data-attributes="member: 87792"><p>Erm... yes you do. As pmerton quoted from the DMG2:</p><p style="margin-left: 20px">Award the characters experience as if they had defeated one monster of their level for every 15 minutes they spend in signficicant, focused roleplaying that advences the story of your campaign.</p> <p style="margin-left: 20px"></p><p></p><p>Good! Clerics are people and the representatives of their Gods. Not healbots. There <em>should not</em> be an incentive for Clerics to half axe-murder people just so they can get the XP for healing them again. If you give bonus XP for actions to clerics, <em>give it for converting people</em>.</p><p> </p><p></p><p></p><p>Oh. It's a cost. *crosses a few thousand gold off character sheet* - apparently this is roleplaying?</p><p> </p><p></p><p> </p><p>Given that you can't meaningfully engage with skill challenges without roleplaying if the DM doesn't just give you a list of skills then I'd say it punishes you a bit.</p><p> </p><p></p><p> </p><p>And I'd call you dangerously close to implying that D&D is like WoW. Especially 1e where treasure <em>was</em> XP. And modules like Tomb of Horrors are about solving the dungeon for treasure and XP (which is what the OSR seems to want). For that matter with the 1e Treasure = XP rules, the very thing the game encouraged you to do was solve quests and take stuff for treasure and XP.</p><p> </p><p>Yes, 4e is like World of Warcraft. But with the single exception of powers to give all classes something cool to do, 4e is like World of Warcraft <em>because World of Warcraft learned most of those things from D&D.</em></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5456151, member: 87792"] Erm... yes you do. As pmerton quoted from the DMG2: [INDENT]Award the characters experience as if they had defeated one monster of their level for every 15 minutes they spend in signficicant, focused roleplaying that advences the story of your campaign. [/INDENT] Good! Clerics are people and the representatives of their Gods. Not healbots. There [I]should not[/I] be an incentive for Clerics to half axe-murder people just so they can get the XP for healing them again. If you give bonus XP for actions to clerics, [I]give it for converting people[/I]. Oh. It's a cost. *crosses a few thousand gold off character sheet* - apparently this is roleplaying? Given that you can't meaningfully engage with skill challenges without roleplaying if the DM doesn't just give you a list of skills then I'd say it punishes you a bit. And I'd call you dangerously close to implying that D&D is like WoW. Especially 1e where treasure [I]was[/I] XP. And modules like Tomb of Horrors are about solving the dungeon for treasure and XP (which is what the OSR seems to want). For that matter with the 1e Treasure = XP rules, the very thing the game encouraged you to do was solve quests and take stuff for treasure and XP. Yes, 4e is like World of Warcraft. But with the single exception of powers to give all classes something cool to do, 4e is like World of Warcraft [I]because World of Warcraft learned most of those things from D&D.[/I] [/QUOTE]
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