Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 5456170" data-attributes="member: 66434"><p>Every edition of D&D can be approached and played as a tabletop skirmish game. The opportunity to roleplay is what sets it apart from being just a tactical combat game. Roleplaying opportunity exists for the enjoyment of the players. If the players do not enjoy it, then don't do it. </p><p> </p><p></p><p> </p><p>Yes. Otherwise why waste time with an rpg. Play a combat game, get more "meat" and do away with unnecessary character stuff.</p><p> </p><p></p><p> </p><p>Not quite. OD&D, BD&D, and AD&D were all about the treasure. Aquire it by any means possible. Avoiding combat was often a faster route to success. Roleplaying, as with any edition, was still purely optional. </p><p> </p><p></p><p> </p><p>For purposes of being all about the combat, I wouldn't single out 4E more than 3E. 4E actually has more to offer in the way of non-combat XP gain than 3E does. Both systems are fairly heavy on combat focus though. </p><p> </p><p>"The encounter" mode of play is a separate issue from combat as an encounter may be a skill challenge or puzzle as well as combat. </p><p>I think the encounter format does more to downplay roleplaying than any amount of combat. The encounter format divides play into "active" and "passive" mode. Much like a video game the encounters are the part of the game where the player can use the controller and have his guy "do stuff". In a tabletop game this means declare actions and roll lots of dice. The non-encounter mode of play is more like a movie interlude. The player watches the story unfold in a "roleplaying" scene. This is the time to yawn, go get a drink, use the bathroom, etc until the next encounter when the player can " do stuff" again. The impression given is that players can only impact the game world during "encounters" so that is the only time deemed worthy of mentally showing up for. </p><p> </p><p>Since a great deal of roleplaying takes place outside of the encounter it is often glossed over because it has no perceived impact upon the game. After all, the way the rules are written if you are not rolling dice then nothing of consequence is taking place.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5456170, member: 66434"] Every edition of D&D can be approached and played as a tabletop skirmish game. The opportunity to roleplay is what sets it apart from being just a tactical combat game. Roleplaying opportunity exists for the enjoyment of the players. If the players do not enjoy it, then don't do it. Yes. Otherwise why waste time with an rpg. Play a combat game, get more "meat" and do away with unnecessary character stuff. Not quite. OD&D, BD&D, and AD&D were all about the treasure. Aquire it by any means possible. Avoiding combat was often a faster route to success. Roleplaying, as with any edition, was still purely optional. For purposes of being all about the combat, I wouldn't single out 4E more than 3E. 4E actually has more to offer in the way of non-combat XP gain than 3E does. Both systems are fairly heavy on combat focus though. "The encounter" mode of play is a separate issue from combat as an encounter may be a skill challenge or puzzle as well as combat. I think the encounter format does more to downplay roleplaying than any amount of combat. The encounter format divides play into "active" and "passive" mode. Much like a video game the encounters are the part of the game where the player can use the controller and have his guy "do stuff". In a tabletop game this means declare actions and roll lots of dice. The non-encounter mode of play is more like a movie interlude. The player watches the story unfold in a "roleplaying" scene. This is the time to yawn, go get a drink, use the bathroom, etc until the next encounter when the player can " do stuff" again. The impression given is that players can only impact the game world during "encounters" so that is the only time deemed worthy of mentally showing up for. Since a great deal of roleplaying takes place outside of the encounter it is often glossed over because it has no perceived impact upon the game. After all, the way the rules are written if you are not rolling dice then nothing of consequence is taking place. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
Top