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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="shadzar" data-source="post: 5456601" data-attributes="member: 6667746"><p>This is where I was saying the Rome burned. The fact that there are more than one way to think about it.</p><p></p><p>Your approach to turn anything into D&D to get that same experience, and others wanting the specific non generic which is limited to products with the name D&D on it, are the only ones capable of giving the D&D experience. Then there is the middle ground from those two opposites.</p><p></p><p>Rome is never reached because the road DO lead there, but are not actually connected and instead connect to a circular path outside of Rome. You actually have to leave the road to get to Rome once you are in reach of it. That actually works better for your initial premise as the roads taken get you to the same "feel for you" and generic contentedness with being in Rome, but aren't directly connected to any entrance or exit of Rome.</p><p></p><p>Are we each happy with our own D&D experience? Of course, but that happiness cannot equate to Rome as we never reach the same place, were are always circling it and looking at it form outside the city itself from our angle of happiness derived from each persons "D&D experience".</p><p></p><p>I can agree all products labeled D&D on them are a D&D product. I cannot agree that all of said products are "D&D to me", due to that D&D experience, the form of happiness that each would or would not bring.</p><p></p><p>So even saying that happiness of the D&D experience IS Rome, when you do reach it in your example, you cannot ignore the fact that people ARE arriving on different roads. Someone is going to question why everyone didn't take the same road. Then the reasons for that will come into play.</p><p></p><p>Whether one can take 4e, RoleMAster, RuneQuest, WoW, Lord of the Rings, Willow, etc and reach the "feel of D&D" isn't the problem, but that why should they have to do they work to do so. Why doesn't all things D&D have the same feel.</p><p></p><p>That is simply because each new iteration of D&D strove to change the feel.</p><p></p><p>miniatures to imagination</p><p>hexes to squares</p><p>combat to roleplaying/simulation</p><p>DM control to player agency</p><p>staggered levels to same level progression</p><p>roleplaying/simulation to combat</p><p></p><p>The very fact that D&D is self diluting is why this happens. In each case of trying to remove dilution, more dilution has been caused as you cannot deny past instances.</p><p></p><p>ONLY under the first D&D game could all agree what feels like D&D, but after a second version was made, the consensus was forever lost.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5456601, member: 6667746"] This is where I was saying the Rome burned. The fact that there are more than one way to think about it. Your approach to turn anything into D&D to get that same experience, and others wanting the specific non generic which is limited to products with the name D&D on it, are the only ones capable of giving the D&D experience. Then there is the middle ground from those two opposites. Rome is never reached because the road DO lead there, but are not actually connected and instead connect to a circular path outside of Rome. You actually have to leave the road to get to Rome once you are in reach of it. That actually works better for your initial premise as the roads taken get you to the same "feel for you" and generic contentedness with being in Rome, but aren't directly connected to any entrance or exit of Rome. Are we each happy with our own D&D experience? Of course, but that happiness cannot equate to Rome as we never reach the same place, were are always circling it and looking at it form outside the city itself from our angle of happiness derived from each persons "D&D experience". I can agree all products labeled D&D on them are a D&D product. I cannot agree that all of said products are "D&D to me", due to that D&D experience, the form of happiness that each would or would not bring. So even saying that happiness of the D&D experience IS Rome, when you do reach it in your example, you cannot ignore the fact that people ARE arriving on different roads. Someone is going to question why everyone didn't take the same road. Then the reasons for that will come into play. Whether one can take 4e, RoleMAster, RuneQuest, WoW, Lord of the Rings, Willow, etc and reach the "feel of D&D" isn't the problem, but that why should they have to do they work to do so. Why doesn't all things D&D have the same feel. That is simply because each new iteration of D&D strove to change the feel. miniatures to imagination hexes to squares combat to roleplaying/simulation DM control to player agency staggered levels to same level progression roleplaying/simulation to combat The very fact that D&D is self diluting is why this happens. In each case of trying to remove dilution, more dilution has been caused as you cannot deny past instances. ONLY under the first D&D game could all agree what feels like D&D, but after a second version was made, the consensus was forever lost. [/QUOTE]
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