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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="pemerton" data-source="post: 5456641" data-attributes="member: 42582"><p>Thanks both for these generous responses.</p><p></p><p>Because I'm an academic philosopher and lawyer by trade, I think it's somewhat natural that I'm heavily invested in theory, and also heavily invested in the real-world impact of rules systems and the texts used to express them. It's reassuring that the posts this produces are at least sometimes interesting to some others!</p><p></p><p>Reverting back to the edition-wars issue, I don't care that someone doesn't enjoy 4e as much as I do (or at all). But I like at least to try and get clear what exactly 4e is trying to achieve as a game.</p><p></p><p></p><p>Merkurius, another generous post. Thanks. I'll plead guilty to not always being a "big umbrella" person. But your comment about Savage Worlds gives me a better handle, I think, on what you mean. With this in mind, I think my old RM games count as "my D&D" under your conception.</p><p></p><p>That's not entirely easy for me to embrace, because back in the day we Rolemaster players took a degree of pride in <em>not</em> playing D&D (mostly it was an issue with hit point attrition combat). Strangely enough, given that The Forge is mostly seen as an anti-D&D website, since I've become a FoRE (Shaman's term - "Friend of Ron Edwards) I've got a better handle on what various iterations of D&D can do. Posts from Raven Crowking and Philotomy Jurament, in particular, have given me a new appreciation for 1st ed AD&D and earlier editions, while also making it clearer to me why the way I approached those games wasn't getting out of them what they were capable of giving. This hasn't made me go back and play those games again, but it has made me stop criticising them, and instead look around for rulesets that better support what I'm looking for in an FRPG.</p><p></p><p>Anyway, thanks for starting a thread which (for me at least) has turned out to be really affirming of the ENworld community even if it hasn't turned out exactly how you hoped!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5456641, member: 42582"] Thanks both for these generous responses. Because I'm an academic philosopher and lawyer by trade, I think it's somewhat natural that I'm heavily invested in theory, and also heavily invested in the real-world impact of rules systems and the texts used to express them. It's reassuring that the posts this produces are at least sometimes interesting to some others! Reverting back to the edition-wars issue, I don't care that someone doesn't enjoy 4e as much as I do (or at all). But I like at least to try and get clear what exactly 4e is trying to achieve as a game. Merkurius, another generous post. Thanks. I'll plead guilty to not always being a "big umbrella" person. But your comment about Savage Worlds gives me a better handle, I think, on what you mean. With this in mind, I think my old RM games count as "my D&D" under your conception. That's not entirely easy for me to embrace, because back in the day we Rolemaster players took a degree of pride in [I]not[/I] playing D&D (mostly it was an issue with hit point attrition combat). Strangely enough, given that The Forge is mostly seen as an anti-D&D website, since I've become a FoRE (Shaman's term - "Friend of Ron Edwards) I've got a better handle on what various iterations of D&D can do. Posts from Raven Crowking and Philotomy Jurament, in particular, have given me a new appreciation for 1st ed AD&D and earlier editions, while also making it clearer to me why the way I approached those games wasn't getting out of them what they were capable of giving. This hasn't made me go back and play those games again, but it has made me stop criticising them, and instead look around for rulesets that better support what I'm looking for in an FRPG. Anyway, thanks for starting a thread which (for me at least) has turned out to be really affirming of the ENworld community even if it hasn't turned out exactly how you hoped! [/QUOTE]
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