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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="jbear" data-source="post: 5459243" data-attributes="member: 75065"><p>Skipping from page one to here, can't imagine I'm going to read anything enlightening or interesting from page 2 to 12 .</p><p></p><p>I can't xp you Mercurius (sread some around and all that) so I'm just dropping by to add that I like your analogy and agree with you sentiment that it would be good and positive for us all as a 'community' to find a common ground in D&D regardless of edition preference.</p><p></p><p>We all come to these boards because we share something very cool in common. We all think RPGs are awesome sauce. We like to spend out time playing them, and reserve a lot of mental space to think about them, and free time in between to discuss them down to the smallest nuts and bolts.</p><p></p><p>My experience is anecdotal at best, as its just my experience and I have no proof to back up anything i say. But for me the system is a Road, it takes me where Im going. And where I'm going is the same place regardless of edition. The system is not Rome. Just a road there. The experience is Rome. A journey of imagination, through time and space (cue the Mighty Boosh music). </p><p></p><p>I'd find the way to get where I wanted to go no matter what edition I was using as a DM. The game I play in online, the DM runs it in a way that it could also be any edition.</p><p></p><p>The rules system is not a springboard for ideas for me, it doesn't influence the creation of my campaign. The adventures available to me based on that edition do more so, because I don't have time to do everything from scratch so I use pre made adventures as building blocks, to kickstart ideas. So elements of those of adventures have influenced the direction in which my games have gone. </p><p></p><p>But the rules system? Nah, that's really just influenced how I resolve character actions. So that's all I base my preference upon, the smoothness of resolution of actions.</p></blockquote><p></p>
[QUOTE="jbear, post: 5459243, member: 75065"] Skipping from page one to here, can't imagine I'm going to read anything enlightening or interesting from page 2 to 12 . I can't xp you Mercurius (sread some around and all that) so I'm just dropping by to add that I like your analogy and agree with you sentiment that it would be good and positive for us all as a 'community' to find a common ground in D&D regardless of edition preference. We all come to these boards because we share something very cool in common. We all think RPGs are awesome sauce. We like to spend out time playing them, and reserve a lot of mental space to think about them, and free time in between to discuss them down to the smallest nuts and bolts. My experience is anecdotal at best, as its just my experience and I have no proof to back up anything i say. But for me the system is a Road, it takes me where Im going. And where I'm going is the same place regardless of edition. The system is not Rome. Just a road there. The experience is Rome. A journey of imagination, through time and space (cue the Mighty Boosh music). I'd find the way to get where I wanted to go no matter what edition I was using as a DM. The game I play in online, the DM runs it in a way that it could also be any edition. The rules system is not a springboard for ideas for me, it doesn't influence the creation of my campaign. The adventures available to me based on that edition do more so, because I don't have time to do everything from scratch so I use pre made adventures as building blocks, to kickstart ideas. So elements of those of adventures have influenced the direction in which my games have gone. But the rules system? Nah, that's really just influenced how I resolve character actions. So that's all I base my preference upon, the smoothness of resolution of actions. [/QUOTE]
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