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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="BryonD" data-source="post: 5462266" data-attributes="member: 957"><p>I've readily agreed on multiple occasions that people take different things from different games and have different expectations.</p><p></p><p>And, IMO, (though a very strong opinion) 3E provides a much better platform for the kind of experience that 4E fans like than 4E provides for 3E fans. That isn't to say that 4E isn't vastly better for 4E fans, it certainly is. But I see 3E as having much more of a blank slate, whereas 4E has a sort of grain to it. Obviously, if that grain matches the way you were already playing other games, then that is bonus value added. </p><p></p><p>I prefer it to be false and false.</p><p></p><p></p><p>Again, don't know Heroquest, so no comment there.</p><p></p><p>But I reject your statement about "isn't known" for anything that I'm looking for in a game. I picture WHO he is and the level comes from that, not the other way around.</p><p></p><p>Edit: and second to that, and more importantly, even once a level is selected, while a higher level opens doors to better AC, it in no way directly influences, much less establishes a "math works" "right/wrong" baseline for what that AC should be. The spectrum between 4E and 3E here is</p><p>A) Level locks in AC </p><p>B) Level directly establishes a baseline that can be tweaked</p><p>C) Level directly moves AC some degree</p><p>D) Level has no direct impact, but allows increasing indirect options</p><p>E) Level is completely unrelated in any way</p><p></p><p>4E is at B. I am disinterested in anything above D.</p><p></p><p></p><p>Well, now we are back to the beginning. </p><p>And as I said before, I don't accept that the gamist things would add to the "authorship", as you put it relative to how my games already are. Maybe 4E brings your game to where my 3E game already is. No offense intended. but if you are praising the addition of something and I already have it, then there is a major difference right there.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5462266, member: 957"] I've readily agreed on multiple occasions that people take different things from different games and have different expectations. And, IMO, (though a very strong opinion) 3E provides a much better platform for the kind of experience that 4E fans like than 4E provides for 3E fans. That isn't to say that 4E isn't vastly better for 4E fans, it certainly is. But I see 3E as having much more of a blank slate, whereas 4E has a sort of grain to it. Obviously, if that grain matches the way you were already playing other games, then that is bonus value added. I prefer it to be false and false. Again, don't know Heroquest, so no comment there. But I reject your statement about "isn't known" for anything that I'm looking for in a game. I picture WHO he is and the level comes from that, not the other way around. Edit: and second to that, and more importantly, even once a level is selected, while a higher level opens doors to better AC, it in no way directly influences, much less establishes a "math works" "right/wrong" baseline for what that AC should be. The spectrum between 4E and 3E here is A) Level locks in AC B) Level directly establishes a baseline that can be tweaked C) Level directly moves AC some degree D) Level has no direct impact, but allows increasing indirect options E) Level is completely unrelated in any way 4E is at B. I am disinterested in anything above D. Well, now we are back to the beginning. And as I said before, I don't accept that the gamist things would add to the "authorship", as you put it relative to how my games already are. Maybe 4E brings your game to where my 3E game already is. No offense intended. but if you are praising the addition of something and I already have it, then there is a major difference right there. [/QUOTE]
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