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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="BryonD" data-source="post: 5462363" data-attributes="member: 957"><p>I agree with you in principal. But I think you are taking a very one-sided view of it. WOW fans could make the same argument that WOW is whole foods and D&D is fast food by simply looking at different key qualities which appeal to them.</p><p></p><p>But the reason I think this is important is I still firmly believe that the 4E design idea is based on looking at the vast numbers of people willing to pretend to be an elf when they play WOW and thinking that if they could get just 1 in 10 of those players to play D&D (particularly with a DDI subscription, much like a WOW subscription), then it would not matter how many existing D&D fans were lost.</p><p></p><p>I don't think Mearls and Co set out to do this on their own and I don't think WotC (far far less Hasbro) micromanaged the design process. But I do think "management" declared "thou shalt make a game that appeals to WOW players", and the design team set about designing a kick ass RPG with that direction as a mandatory element.</p><p></p><p>And yes, that is speculative. I don't know. But it fits the early on marketing campaign and it fits the changes I see. I believe it.</p><p></p><p>And, while you may love 4E, a lot of us see it as fast food. But, the WoW target sees it as "fast food" from their end as well. Its all food (so all roads lead to "food"), but there is MMO food and tabletop RPG food. And, in trying to be both, 4E is, all to often neither fish nor fowl. (heh, just to torture to analogy a bit more).</p></blockquote><p></p>
[QUOTE="BryonD, post: 5462363, member: 957"] I agree with you in principal. But I think you are taking a very one-sided view of it. WOW fans could make the same argument that WOW is whole foods and D&D is fast food by simply looking at different key qualities which appeal to them. But the reason I think this is important is I still firmly believe that the 4E design idea is based on looking at the vast numbers of people willing to pretend to be an elf when they play WOW and thinking that if they could get just 1 in 10 of those players to play D&D (particularly with a DDI subscription, much like a WOW subscription), then it would not matter how many existing D&D fans were lost. I don't think Mearls and Co set out to do this on their own and I don't think WotC (far far less Hasbro) micromanaged the design process. But I do think "management" declared "thou shalt make a game that appeals to WOW players", and the design team set about designing a kick ass RPG with that direction as a mandatory element. And yes, that is speculative. I don't know. But it fits the early on marketing campaign and it fits the changes I see. I believe it. And, while you may love 4E, a lot of us see it as fast food. But, the WoW target sees it as "fast food" from their end as well. Its all food (so all roads lead to "food"), but there is MMO food and tabletop RPG food. And, in trying to be both, 4E is, all to often neither fish nor fowl. (heh, just to torture to analogy a bit more). [/QUOTE]
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