Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5462842" data-attributes="member: 42582"><p>I think you're probably right about this, and that WotC miscalculated this when it came to 4e.</p><p></p><p>I sort of agree with this, but am hesitant to open the door to my game being described as "fiction last"! Because that plays into the monoplogy/minis-game stuff that annoys me.</p><p></p><p>I think the way I play 4e (and as best I can tell it's what the game has been built to support) is fiction first when it comes to the overall narrative and thematic progression of the game, but fiction second when it comes to building encounters/situations, and when it comes to the details of resolving them.</p><p></p><p>The point about encounter building is well-known - assing a level first, and then create a fiction to explain that assignment (so metagame first, then the game follows). If you don't do any more of the fiction than choosing an appropriate-level monster from the MM, then you have Shadzar's minis-game 4e experience. But I think the game designers intend that the GM will do more (otherwise the stuff in the rulebooks on exploration would be redundant, apart from anything else). I certainly do more than this in creating a relevant fiction.</p><p></p><p>The point about action resolution is also known, but I don't see the nuances discussed as often. An example from my game yesterday - the PCs were investigating a hot spring inside a temple bathhouse, and were attacked by a water weird. They quicly discovered that psychic/Will attacks had no effect - it was animated water, with no discernible mind or body. So they decided to (i) try and destroy/move the water, using radiant and thunder attacks, and (ii) to try and plug the spring, by knocking stones down into it and using the thunder attacks to drive them home. This decision as to how to tackle the situation, and the details of power use that then followed, were determined by a mixture of thinking about the fictional situation, and looking down their character sheets to see what sorts of abilities they had to bring to bear. (And I had already decided, in my prep notes, to resolve it as a complexity 2 skill challenge ie 6 successes before 3 failures.)</p><p></p><p>Success came after the dwarf fighter jumped into the water, waited for it to surge up over him, and then pushed the rocks home with a sweep of his halberd (in mechanical terms this was Come and Get it combined with a successful Athletics check). And after the party had thus narrowly avoided all being drowned by the weird, the wizard performed a purify water ritual. I don't know if this was memories of AD&D on the part of the player, or just a spontaneous decision.</p><p></p><p>Anyway, I'm not even sure that what I've just described counts as "fiction second" action resolution, but I'll readily concede that it's not quite White Plume Mountain.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5462842, member: 42582"] I think you're probably right about this, and that WotC miscalculated this when it came to 4e. I sort of agree with this, but am hesitant to open the door to my game being described as "fiction last"! Because that plays into the monoplogy/minis-game stuff that annoys me. I think the way I play 4e (and as best I can tell it's what the game has been built to support) is fiction first when it comes to the overall narrative and thematic progression of the game, but fiction second when it comes to building encounters/situations, and when it comes to the details of resolving them. The point about encounter building is well-known - assing a level first, and then create a fiction to explain that assignment (so metagame first, then the game follows). If you don't do any more of the fiction than choosing an appropriate-level monster from the MM, then you have Shadzar's minis-game 4e experience. But I think the game designers intend that the GM will do more (otherwise the stuff in the rulebooks on exploration would be redundant, apart from anything else). I certainly do more than this in creating a relevant fiction. The point about action resolution is also known, but I don't see the nuances discussed as often. An example from my game yesterday - the PCs were investigating a hot spring inside a temple bathhouse, and were attacked by a water weird. They quicly discovered that psychic/Will attacks had no effect - it was animated water, with no discernible mind or body. So they decided to (i) try and destroy/move the water, using radiant and thunder attacks, and (ii) to try and plug the spring, by knocking stones down into it and using the thunder attacks to drive them home. This decision as to how to tackle the situation, and the details of power use that then followed, were determined by a mixture of thinking about the fictional situation, and looking down their character sheets to see what sorts of abilities they had to bring to bear. (And I had already decided, in my prep notes, to resolve it as a complexity 2 skill challenge ie 6 successes before 3 failures.) Success came after the dwarf fighter jumped into the water, waited for it to surge up over him, and then pushed the rocks home with a sweep of his halberd (in mechanical terms this was Come and Get it combined with a successful Athletics check). And after the party had thus narrowly avoided all being drowned by the weird, the wizard performed a purify water ritual. I don't know if this was memories of AD&D on the part of the player, or just a spontaneous decision. Anyway, I'm not even sure that what I've just described counts as "fiction second" action resolution, but I'll readily concede that it's not quite White Plume Mountain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
Top