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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="BryonD" data-source="post: 5463165" data-attributes="member: 957"><p>Well, "pop quiz" is certainly my own term, but I think it is fair.</p><p>"Shoe-horned" is a commonly used term and its meaning exactly fits what you describe.</p><p></p><p></p><p>You said it was predetermined that it was going to be six successes before three failures. This was set before play began is in every way a cookie cutter mechanical construct.</p><p></p><p>No matter what the players described, the narrative was going to be a slave to 6/3. You have the option of declaring actions inapplicable. But beyond that it is the sixth action that is going to seal the deal. Certainly you could let all players describe their planned activity and back-build a story to fit the collective solution, but that gets in to its own temporal wonkiness.</p><p></p><p>No player can describe one action so clever or cool that it solves the problem. And no five actions can solve the problem. But any six actions, as long as you rule them relevant and they come in ahead of three failures, will solve the problem. The path to victory was defined by you and the mechanics before you ever sat down to the table. You said so yourself. And this path was completely unrelated to anything to do with the actions described by the players. After all, the path was defined before the players ever even knew they would encounter a water weird.</p><p></p><p>"Show-horning" the story on to this mandated mechanical process is an accurate use of language.</p><p></p><p></p><p></p><p>I stand by my terms. But here you are pushing "fiction last" and "divorced" on me. Clearly decidedly pejorative terms which I have not used and do bring different meaning than what I said.</p><p></p><p>Yes, the narrative was going to involve interacting with water. You have the option to disallow options which don't apply. If the dwarf had declared that he is going to flap his arms and go have a conversation with a passing Delta Airlines pilot about chess strategy, he could role a skill check and declare it one of your victories. And if "fiction last" or "divorced" applied, then you would be stuck with that. Clearly I've made nothing remotely in the realm of that kind of claim. </p><p></p><p>There are a lot of pieces. Without thinking it required comment, I presume narrative and setting are near the top of the pack in importance in your games. But, "near the top of the pack" is not the same as FIRST. I've made no comment about second, third, eighth, or discarded. So "last" is not meaningful to the point. </p><p></p><p>Story is far from last in your games. But it is behind the mechanics. 6/3 rules, now make a story for 6/3.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5463165, member: 957"] Well, "pop quiz" is certainly my own term, but I think it is fair. "Shoe-horned" is a commonly used term and its meaning exactly fits what you describe. You said it was predetermined that it was going to be six successes before three failures. This was set before play began is in every way a cookie cutter mechanical construct. No matter what the players described, the narrative was going to be a slave to 6/3. You have the option of declaring actions inapplicable. But beyond that it is the sixth action that is going to seal the deal. Certainly you could let all players describe their planned activity and back-build a story to fit the collective solution, but that gets in to its own temporal wonkiness. No player can describe one action so clever or cool that it solves the problem. And no five actions can solve the problem. But any six actions, as long as you rule them relevant and they come in ahead of three failures, will solve the problem. The path to victory was defined by you and the mechanics before you ever sat down to the table. You said so yourself. And this path was completely unrelated to anything to do with the actions described by the players. After all, the path was defined before the players ever even knew they would encounter a water weird. "Show-horning" the story on to this mandated mechanical process is an accurate use of language. I stand by my terms. But here you are pushing "fiction last" and "divorced" on me. Clearly decidedly pejorative terms which I have not used and do bring different meaning than what I said. Yes, the narrative was going to involve interacting with water. You have the option to disallow options which don't apply. If the dwarf had declared that he is going to flap his arms and go have a conversation with a passing Delta Airlines pilot about chess strategy, he could role a skill check and declare it one of your victories. And if "fiction last" or "divorced" applied, then you would be stuck with that. Clearly I've made nothing remotely in the realm of that kind of claim. There are a lot of pieces. Without thinking it required comment, I presume narrative and setting are near the top of the pack in importance in your games. But, "near the top of the pack" is not the same as FIRST. I've made no comment about second, third, eighth, or discarded. So "last" is not meaningful to the point. Story is far from last in your games. But it is behind the mechanics. 6/3 rules, now make a story for 6/3. [/QUOTE]
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