Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 5463230" data-attributes="member: 66434"><p>By pure decree no. By taking notice of surroundings and using them to full advantage the answer switches to possibly. </p><p> </p><p> </p><p> </p><p>The actions <em>should </em>be such that they could solve the problem. The issue I have with the structure is that the actual content of player input is limited by the mechanical structure. No matter how brilliant an idea, or how well it is executed, the value is identical- 1 success. In combat a character at least has options and opportunities that go beyond "a hit". </p><p> </p><p> </p><p> </p><p>The artificial pacing is what makes things incredibly boring. In a combat, the hit points are a set threshold yet the pace of progress can vary dramatically. Critical hits, using "big gun" abilities and so forth can make the pace of any given combat unpredictable. That is what makes excitement. </p><p> </p><p>Perhaps if there were a way for the quality of player input to have more than a premeasured degree of effectiveness, the whole thing wouldn't seem so artificial. What if a really awesome idea could suddenly be worth two or three successes by itself if pulled off? This would mean that the cleverness of the actual player would have a direct mechanical effect upon the resolution of the situation. That is what 4E is sorely missing IMHO. </p><p> </p><p>Premeasured formulas produce balance, predictable results and boredom. What if damage was as structured as the skill challenge system? Each hit will do X damage. Each character can get hit X number of times. The players must score more hits on the monsters than they take or the combat is lost. Would combat be more or less exciting this way?</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5463230, member: 66434"] By pure decree no. By taking notice of surroundings and using them to full advantage the answer switches to possibly. The actions [I]should [/I]be such that they could solve the problem. The issue I have with the structure is that the actual content of player input is limited by the mechanical structure. No matter how brilliant an idea, or how well it is executed, the value is identical- 1 success. In combat a character at least has options and opportunities that go beyond "a hit". The artificial pacing is what makes things incredibly boring. In a combat, the hit points are a set threshold yet the pace of progress can vary dramatically. Critical hits, using "big gun" abilities and so forth can make the pace of any given combat unpredictable. That is what makes excitement. Perhaps if there were a way for the quality of player input to have more than a premeasured degree of effectiveness, the whole thing wouldn't seem so artificial. What if a really awesome idea could suddenly be worth two or three successes by itself if pulled off? This would mean that the cleverness of the actual player would have a direct mechanical effect upon the resolution of the situation. That is what 4E is sorely missing IMHO. Premeasured formulas produce balance, predictable results and boredom. What if damage was as structured as the skill challenge system? Each hit will do X damage. Each character can get hit X number of times. The players must score more hits on the monsters than they take or the combat is lost. Would combat be more or less exciting this way? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
Top