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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="BryonD" data-source="post: 5463289" data-attributes="member: 957"><p>I don't think 4E is MMOish. (I do think it borrowed a few ideas from WoW, but I actually think those were fairly decent ideas and in no way make the overall game MMOish).</p><p></p><p>I understand the association. But when I say they want to attract MMO fans, I don't mean they want to make 4E be an MMO.</p><p></p><p>There is a lot that can be said about the marketing campaign etc... And it has been said many many times before.</p><p></p><p>But the easier to prep, less intimidating, friendlier to causual play approach clearly indicated to me that they wanted to make the footprint of the fan base larger. I'm all for that general principle, I just don't think the application was very realistic. But that aside, I think the major driver for why the marching orders to go find new fans, regardless of impact to existing fans, went out was seeing the massive fan base of WoW.</p><p></p><p>The management logic was:</p><p>I own D&D.</p><p>D&D is THE GAME about pretending to be an elf.</p><p>THOSE people are paying to pretend to be an elf.</p><p>Why are they not paying me?</p><p>Fix it.</p><p></p><p>So it had nothing to do with the specifics of WOW or making 4E be WOW. It was just audience envy.</p><p></p><p>(And again, I also don't think management in any way micromanaged the design process. I just think they pointed it in a starting direction and said go make it)</p></blockquote><p></p>
[QUOTE="BryonD, post: 5463289, member: 957"] I don't think 4E is MMOish. (I do think it borrowed a few ideas from WoW, but I actually think those were fairly decent ideas and in no way make the overall game MMOish). I understand the association. But when I say they want to attract MMO fans, I don't mean they want to make 4E be an MMO. There is a lot that can be said about the marketing campaign etc... And it has been said many many times before. But the easier to prep, less intimidating, friendlier to causual play approach clearly indicated to me that they wanted to make the footprint of the fan base larger. I'm all for that general principle, I just don't think the application was very realistic. But that aside, I think the major driver for why the marching orders to go find new fans, regardless of impact to existing fans, went out was seeing the massive fan base of WoW. The management logic was: I own D&D. D&D is THE GAME about pretending to be an elf. THOSE people are paying to pretend to be an elf. Why are they not paying me? Fix it. So it had nothing to do with the specifics of WOW or making 4E be WOW. It was just audience envy. (And again, I also don't think management in any way micromanaged the design process. I just think they pointed it in a starting direction and said go make it) [/QUOTE]
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