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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="ExploderWizard" data-source="post: 5463475" data-attributes="member: 66434"><p>In that example (funny as it is) what player input is there beyond rolling dice? In the example given the decision of the player only impacts what dice to roll. </p><p> </p><p>If the player were to receive a bonus to hit or damage based on information about the ogre relayed by the player during the description of the action then you might have something. That would affect the resolution of the situation based on relevant information used to advantage. It isn't something that can be chosen as a build option prior to play. It comes from the moment and the players ability to affect it due to quick thinking. </p><p> </p><p>Put simply, if it can be quantified on the character sheet then it doesn't count. </p><p> </p><p> </p><p> </p><p>With such a dismal outlook it is indeed a miracle that so many DMs ran great games before such support structures existed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5463475, member: 66434"] In that example (funny as it is) what player input is there beyond rolling dice? In the example given the decision of the player only impacts what dice to roll. If the player were to receive a bonus to hit or damage based on information about the ogre relayed by the player during the description of the action then you might have something. That would affect the resolution of the situation based on relevant information used to advantage. It isn't something that can be chosen as a build option prior to play. It comes from the moment and the players ability to affect it due to quick thinking. Put simply, if it can be quantified on the character sheet then it doesn't count. With such a dismal outlook it is indeed a miracle that so many DMs ran great games before such support structures existed. ;) [/QUOTE]
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