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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Lanefan" data-source="post: 5463766" data-attributes="member: 29398"><p>Nor indestructible pillows, or whatever the opposite would be.</p><p></p><p>And it's such an easy fix, too. Just take the concept of hit dice and divide it up, so each creature has a "Fight Level", or FL (i.e. it is as good in combat as a this-level Fighter), a saving throw level that may or may not be related to FL (4e has done this already with variable defenses but maybe hasn't realized it), and a hit point total that is determined by whatever means you like but is or can be completely divorced from the other factors.</p><p></p><p>Thus, I can end up with the equivalent of a 2HD monster that saves like a 10HD monster and that has 135 h.p., or a 15 HD monster with 12 h.p. that saves like a 4 HD monster except vs. Con-based attacks where it saves like a 12 HD.</p><p></p><p>Lan-"it really is simpler than it sounds"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5463766, member: 29398"] Nor indestructible pillows, or whatever the opposite would be. And it's such an easy fix, too. Just take the concept of hit dice and divide it up, so each creature has a "Fight Level", or FL (i.e. it is as good in combat as a this-level Fighter), a saving throw level that may or may not be related to FL (4e has done this already with variable defenses but maybe hasn't realized it), and a hit point total that is determined by whatever means you like but is or can be completely divorced from the other factors. Thus, I can end up with the equivalent of a 2HD monster that saves like a 10HD monster and that has 135 h.p., or a 15 HD monster with 12 h.p. that saves like a 4 HD monster except vs. Con-based attacks where it saves like a 12 HD. Lan-"it really is simpler than it sounds"-efan [/QUOTE]
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