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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Hussar" data-source="post: 5464101" data-attributes="member: 22779"><p>See, now I had a totally opposite experience. Sure, grapple could be a problem, but, that wasn't usually a huge one. Spells were almost never a problem in our campaigns and I allowed pretty much anything. Then again, we rarely had anyone play wizards, so, maybe that was the reason. But, I did see lots of clerics.</p><p></p><p>I find the 3e mechanics to be very rock solid. I'm not someone who had huge problems with the CR rules either to be honest. I found them useful most of the time and, with a bit of examination, it wasn't too hard to figure out why things went pear shaped.</p><p></p><p>No, my problems with 3e were mostly related to the massive amount of drudge work that I totally did not enjoy. Building the stat block for a 12th level wizard took me friggin' forever. And it was almost always wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> So, unlike BryonD, I LOATHED creating in 3e. Didn't mind if the drudge work (stat blocks mostly) was done for me - ie running modules - but, I'd never build a campaign from scratch in 3e again.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5464101, member: 22779"] See, now I had a totally opposite experience. Sure, grapple could be a problem, but, that wasn't usually a huge one. Spells were almost never a problem in our campaigns and I allowed pretty much anything. Then again, we rarely had anyone play wizards, so, maybe that was the reason. But, I did see lots of clerics. I find the 3e mechanics to be very rock solid. I'm not someone who had huge problems with the CR rules either to be honest. I found them useful most of the time and, with a bit of examination, it wasn't too hard to figure out why things went pear shaped. No, my problems with 3e were mostly related to the massive amount of drudge work that I totally did not enjoy. Building the stat block for a 12th level wizard took me friggin' forever. And it was almost always wrong. :( So, unlike BryonD, I LOATHED creating in 3e. Didn't mind if the drudge work (stat blocks mostly) was done for me - ie running modules - but, I'd never build a campaign from scratch in 3e again. [/QUOTE]
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