Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5467344" data-attributes="member: 23935"><p>I think this comes back to my difference in thinking between "How can I exploit the situation?" and "What strength can I bring to bear?"</p><p></p><p>A situation could be handled in a variety of ways where the different tactics the player can choose from have levels of difficulty attached that are appropriate to that approach.</p><p></p><p>A player may have a terrrific ability in Intimidate, and a lesser ability in Diplomacy, but perhaps a gentler approach is simpler and more applicable. Take the example of calming a fidgety child. Both Intimidate (scaring the child into being quiet) and Diplomacy (distracting and soothing the child) are workable strategies. The Intimidate has to hit just the right note or the child will start to bawl; the DC for the effective Intimidate is higher than the DC for Diplomacy.</p><p></p><p>Another example would be a chatty but attentive guard who knows a particular password and is guarding the safe containing the password notebook. Thievery is a perfectly good tactic, but is much more difficult than worming the password out of the guard though a subtle conversation.</p><p></p><p>If the player looks to his sheet for what strengths can be brought to bear, he'll gravitate to to his area of speciality. If the player tries to analyse the situation he'll look to a secondary ability as preferable.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5467344, member: 23935"] I think this comes back to my difference in thinking between "How can I exploit the situation?" and "What strength can I bring to bear?" A situation could be handled in a variety of ways where the different tactics the player can choose from have levels of difficulty attached that are appropriate to that approach. A player may have a terrrific ability in Intimidate, and a lesser ability in Diplomacy, but perhaps a gentler approach is simpler and more applicable. Take the example of calming a fidgety child. Both Intimidate (scaring the child into being quiet) and Diplomacy (distracting and soothing the child) are workable strategies. The Intimidate has to hit just the right note or the child will start to bawl; the DC for the effective Intimidate is higher than the DC for Diplomacy. Another example would be a chatty but attentive guard who knows a particular password and is guarding the safe containing the password notebook. Thievery is a perfectly good tactic, but is much more difficult than worming the password out of the guard though a subtle conversation. If the player looks to his sheet for what strengths can be brought to bear, he'll gravitate to to his area of speciality. If the player tries to analyse the situation he'll look to a secondary ability as preferable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
Top