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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Hussar" data-source="post: 5467867" data-attributes="member: 22779"><p>This I would totally agree with. And, I believe, that the intent, if not the actual stated point, of 4e would also agree with you. If the players come up with something that totally short circuits a SC, then, roll with it. (no pun intended) After all, one of the primary, fundamental bits of advice in 4e is "Say Yes". </p><p></p><p>So, if the players manage to brilliantly circumvent your SC? Fantastic. Count the SC as completed and move on. This is totally in keeping with the intent of the rules.</p><p></p><p></p><p></p><p>Why don't they? The SC should absolutely build off of the in game narrative. The PC's want to befriend a bear. The DM judges the difficulty as X (whether that's a static DC roll, a 6/3 SC or "Whatever I think is enough) and you move on from there. </p><p></p><p>Or, put it another way, why is it so different that the scene is entirely controlled by DM fiat or by arbitrary mechanics? Both are pretty much arbitrary limitations outside the control of the players. I either play out the scene to the DM's satisfaction and pass/fail, or I play out the scene to the mechanics satisfaction as adjudicated by the DM and pass/fail.</p><p></p><p>I'm not really seeing a huge difference here. The SC simply gives you a framework to work with, not a bound prison that you must not deviate from. Just because you set the SC to 6/3 does not make it carved in stone any more than any other mechanic is carved in stone.</p><p></p><p>For some, morale should be a mechanic. For others, a narrative element. That doesn't mean that if you have a morale mechanic, you absolutely must abide by it, nor does it mean that the lack of a mechanic result in the DM never allowing random chance to cause the bad guys to run away.</p><p></p><p>Having a framework does not mean that that framework must be slavishly adhered to, any more than the wealth by level framework that is inherent in 3e must be slavishly adhered to. The game will not break if I decide to end a SC early due to great role play, nor will the game break if I decide to up the difficulty in the middle because of some complication that came up later.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5467867, member: 22779"] This I would totally agree with. And, I believe, that the intent, if not the actual stated point, of 4e would also agree with you. If the players come up with something that totally short circuits a SC, then, roll with it. (no pun intended) After all, one of the primary, fundamental bits of advice in 4e is "Say Yes". So, if the players manage to brilliantly circumvent your SC? Fantastic. Count the SC as completed and move on. This is totally in keeping with the intent of the rules. Why don't they? The SC should absolutely build off of the in game narrative. The PC's want to befriend a bear. The DM judges the difficulty as X (whether that's a static DC roll, a 6/3 SC or "Whatever I think is enough) and you move on from there. Or, put it another way, why is it so different that the scene is entirely controlled by DM fiat or by arbitrary mechanics? Both are pretty much arbitrary limitations outside the control of the players. I either play out the scene to the DM's satisfaction and pass/fail, or I play out the scene to the mechanics satisfaction as adjudicated by the DM and pass/fail. I'm not really seeing a huge difference here. The SC simply gives you a framework to work with, not a bound prison that you must not deviate from. Just because you set the SC to 6/3 does not make it carved in stone any more than any other mechanic is carved in stone. For some, morale should be a mechanic. For others, a narrative element. That doesn't mean that if you have a morale mechanic, you absolutely must abide by it, nor does it mean that the lack of a mechanic result in the DM never allowing random chance to cause the bad guys to run away. Having a framework does not mean that that framework must be slavishly adhered to, any more than the wealth by level framework that is inherent in 3e must be slavishly adhered to. The game will not break if I decide to end a SC early due to great role play, nor will the game break if I decide to up the difficulty in the middle because of some complication that came up later. [/QUOTE]
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