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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Hussar" data-source="post: 5468625" data-attributes="member: 22779"><p>Hang on a tick though. That's a gross oversimplification. For one, the DC's of actions are not necessarily defined solely by the level of the skill challenge. There's absolutely no reason that some parts of the skill challenge might not have different DC's based on the in game situation.</p><p></p><p>If nothing else, modifiers based on the situation will change the DC (or give bonuses to the die roll, which is effectively the same thing).</p><p></p><p>Additionally, right in the skill challenge write-up, and this one is explicit, is the idea that you can tie various skills into the challenge that don't directly resolve the issue, but rather give bonuses to other rolls. So, that intimidate check doesn't really calm the bear down but gives a +2 to Nature checks because it worked.</p><p></p><p>You've even admitted that you can double up on successes, so, the whole you must get 6 before 3 isn't true even by the explicit rules.</p><p></p><p>Yes, if you run a SC as a mindless check list, then sure, it's going to be boring as all get out and give wonky results. The solution though, isn't to chuck the framework, it's to not run it like a mindless check list. </p><p></p><p>In exactly the same way that a DM will ignore mechanics in any other edition that get in the way of a good narrative (Fonzie Bump anyone? Can't do it in 3e unless you ignore the mechanics), why does running 4e suddenly mean that I am locked into a single stream straightjacket?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5468625, member: 22779"] Hang on a tick though. That's a gross oversimplification. For one, the DC's of actions are not necessarily defined solely by the level of the skill challenge. There's absolutely no reason that some parts of the skill challenge might not have different DC's based on the in game situation. If nothing else, modifiers based on the situation will change the DC (or give bonuses to the die roll, which is effectively the same thing). Additionally, right in the skill challenge write-up, and this one is explicit, is the idea that you can tie various skills into the challenge that don't directly resolve the issue, but rather give bonuses to other rolls. So, that intimidate check doesn't really calm the bear down but gives a +2 to Nature checks because it worked. You've even admitted that you can double up on successes, so, the whole you must get 6 before 3 isn't true even by the explicit rules. Yes, if you run a SC as a mindless check list, then sure, it's going to be boring as all get out and give wonky results. The solution though, isn't to chuck the framework, it's to not run it like a mindless check list. In exactly the same way that a DM will ignore mechanics in any other edition that get in the way of a good narrative (Fonzie Bump anyone? Can't do it in 3e unless you ignore the mechanics), why does running 4e suddenly mean that I am locked into a single stream straightjacket? [/QUOTE]
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