Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5468690" data-attributes="member: 23935"><p>From a math perspective, I think the SC system is dangerous to design/run for people without experience since the probability of success suffers such a quick drop-off as the minimum success number rises. People don't grok probability easily and most won't run the math to see what the expected success rate will be.</p><p></p><p>I haven't kept up on the errata to the skill challenge system, but I believe the 6:3 set is expected to be a "hard" challenge. Depending on the table, aiming for the typical skill check to be around 9+ leads to less than a 1 in 3chance of eventual success and is probably a decent rate for a "hard" challenge with liberal opportunity to get bonuses from secondary sources. If every check gets +2 the chance of success rises to just over 50%; a +4 on every check moves it up to 80%.</p><p></p><p>A consequence of this design is every point matters. Never select a secondary ability unless you expect a bonus to the roll sufficient to raise it above your best ability. If you don't have the highest effective ability, try to find some way to give a bonus to someone who does rather than taking a shot yourself. The system penalises lower than maximal abilities harshly.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5468690, member: 23935"] From a math perspective, I think the SC system is dangerous to design/run for people without experience since the probability of success suffers such a quick drop-off as the minimum success number rises. People don't grok probability easily and most won't run the math to see what the expected success rate will be. I haven't kept up on the errata to the skill challenge system, but I believe the 6:3 set is expected to be a "hard" challenge. Depending on the table, aiming for the typical skill check to be around 9+ leads to less than a 1 in 3chance of eventual success and is probably a decent rate for a "hard" challenge with liberal opportunity to get bonuses from secondary sources. If every check gets +2 the chance of success rises to just over 50%; a +4 on every check moves it up to 80%. A consequence of this design is every point matters. Never select a secondary ability unless you expect a bonus to the roll sufficient to raise it above your best ability. If you don't have the highest effective ability, try to find some way to give a bonus to someone who does rather than taking a shot yourself. The system penalises lower than maximal abilities harshly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
Top