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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Hussar" data-source="post: 5470990" data-attributes="member: 22779"><p>On the idea that the game is not ze same.</p><p></p><p>Sure, totally agree. But, that's true of every edition. 3e is not the same as what came before. 2e is different. And so on.</p><p></p><p>What's your point RC? No one is claiming that 4e is the same as what came before. What is being reacted to is the idea that the changes are so radical that it no longer counts as D&D. </p><p></p><p>There's criticism about the mechanical focus on the narrative structure in 4e. And that's fair. 6/3 does impose a pretty stringent framework on the narrative - albeit one that can be varied from and one that is not quite as mechanically homogenous as previously though.</p><p></p><p>But, OTOH, 3e imposed major mechanical restraints as well. You cannot open a lock using the Open Locks skill, without lockpicks, as a recent example. You cannot play a diplomatic fighter without doing some serious backsprings around the mechanics (and possibly pulling a hammie <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). </p><p></p><p>Look at the long list of Agony Aunt style posts on En World of DM's trying to fit a low magic setting into the 3e mechanics. Character wealth is tied into every single design presumption in the game. </p><p></p><p>Want to break the CR system? Take a 35 point buy value character, there, now CR doesn't work anywhere near as well as it can.</p><p></p><p>In 1e, try playing a wizard in armor. Oh, wait, you can't. B/E try playing a halfling cleric. Oops, sorry.</p><p></p><p>Every edition imposes mechanical restrictions on the narrative. Where they impose those mechanical restrictions might change, but, those restrictions are always there.</p><p></p><p>I'm failing to see how this is so radically different. Instead of the narrative being limited at chargen, it's being limited in play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5470990, member: 22779"] On the idea that the game is not ze same. Sure, totally agree. But, that's true of every edition. 3e is not the same as what came before. 2e is different. And so on. What's your point RC? No one is claiming that 4e is the same as what came before. What is being reacted to is the idea that the changes are so radical that it no longer counts as D&D. There's criticism about the mechanical focus on the narrative structure in 4e. And that's fair. 6/3 does impose a pretty stringent framework on the narrative - albeit one that can be varied from and one that is not quite as mechanically homogenous as previously though. But, OTOH, 3e imposed major mechanical restraints as well. You cannot open a lock using the Open Locks skill, without lockpicks, as a recent example. You cannot play a diplomatic fighter without doing some serious backsprings around the mechanics (and possibly pulling a hammie :p). Look at the long list of Agony Aunt style posts on En World of DM's trying to fit a low magic setting into the 3e mechanics. Character wealth is tied into every single design presumption in the game. Want to break the CR system? Take a 35 point buy value character, there, now CR doesn't work anywhere near as well as it can. In 1e, try playing a wizard in armor. Oh, wait, you can't. B/E try playing a halfling cleric. Oops, sorry. Every edition imposes mechanical restrictions on the narrative. Where they impose those mechanical restrictions might change, but, those restrictions are always there. I'm failing to see how this is so radically different. Instead of the narrative being limited at chargen, it's being limited in play. [/QUOTE]
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