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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="BryonD" data-source="post: 5471346" data-attributes="member: 957"><p>True, but the DM puts limits on the mechanics. And if the mechanics are first limited in such a way that there are prohibited from being the master of the narrative, then all is well.</p><p></p><p></p><p></p><p>That is a shame.</p><p></p><p>If we were comparing 1E to 3E, I'd, by and large, be making the same complaints. Certainly the details would be radically different. But, relatively speaking, I think that in 1E the mechanics control the narrative too much for my preference. So there is some basis for your claim bases on looking historically at the RAW systems. </p><p></p><p>And yet, if you time traveled back to when I was running 1E, I would not have agreed to that. The game was no different, but my mindset was to tell stories and I did the best I could with the tools that were available. And 1E is quite famous for being house ruled into unique games by more groups than not. I'm sure my house rules would have been in the narrative first bent.</p><p></p><p>But, then I found better games and moved on.</p><p></p><p>But the point is, even when I was using "mechanics first" systems, I was always striving for narrative first gaming. And as game systems came along that catered more directly to narrative first play, my experiences improved.</p><p></p><p>Now, you say it has always been mechanics first to you. That tells me that you were not oushing against those boundaries. Which is fine, I'm not saying you should have been, or that you didn't have an awesome time or anything remotely critical. </p><p></p><p>But, and this is not the first, third, or fifth time this conclusion has been reched between you and I, it is clear that you and I may both sit at tables and play tabletop roleplaying games, possibly even called "Dungeons and Dragons", but we were not seeking or experiencing the same activity any more than a chess fan and a monopoly fan. We were both doing what we wanted and having fun. But comparing the two becomes quite difficult.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5471346, member: 957"] True, but the DM puts limits on the mechanics. And if the mechanics are first limited in such a way that there are prohibited from being the master of the narrative, then all is well. That is a shame. If we were comparing 1E to 3E, I'd, by and large, be making the same complaints. Certainly the details would be radically different. But, relatively speaking, I think that in 1E the mechanics control the narrative too much for my preference. So there is some basis for your claim bases on looking historically at the RAW systems. And yet, if you time traveled back to when I was running 1E, I would not have agreed to that. The game was no different, but my mindset was to tell stories and I did the best I could with the tools that were available. And 1E is quite famous for being house ruled into unique games by more groups than not. I'm sure my house rules would have been in the narrative first bent. But, then I found better games and moved on. But the point is, even when I was using "mechanics first" systems, I was always striving for narrative first gaming. And as game systems came along that catered more directly to narrative first play, my experiences improved. Now, you say it has always been mechanics first to you. That tells me that you were not oushing against those boundaries. Which is fine, I'm not saying you should have been, or that you didn't have an awesome time or anything remotely critical. But, and this is not the first, third, or fifth time this conclusion has been reched between you and I, it is clear that you and I may both sit at tables and play tabletop roleplaying games, possibly even called "Dungeons and Dragons", but we were not seeking or experiencing the same activity any more than a chess fan and a monopoly fan. We were both doing what we wanted and having fun. But comparing the two becomes quite difficult. [/QUOTE]
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