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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="NoWayJose" data-source="post: 5471545" data-attributes="member: 84810"><p>Ya, not to criticize specifically pemerton (whose post was very thoughtful, well-written, balanced and respectful), but the 'could be houseruled away' is a HUGE pet peeve of mine.</p><p> </p><p>If one has a complaint about a certain game rule, chances are that you disagree with the design philosophy behind that troublesome rule. Yet that same troublesome design philosophy will inform countless other game rules in that book and all other books and supplements in that system. In that case, changing one rule is just a band-aid solution.</p><p> </p><p>I also don't like how 'just houserule it' puts the entire onus on the complainee. There was a WoTC series of articles introducing Essentials, and IIRC, the author (Mearls perhaps?) acknowledged the frequent 'in 4E, everything is the same' complaint, and that the new Essentials classes was going to help address that. If that's true (I've been out of the scene for a while, so I'm not sure), then Essentials evolved from feedback (i.e., "whining" or "complaining") from fans. If WoTC had instead countered with 'if you don't like it, houserule it!', then maybe we wouldn't have Essentials (which may be a blessing or a curse, depending on your own POV).</p><p> </p><p>So between the issue of a systemic design philosophy, personal time constraints and game balance, the advice to 'stop complaining, just houserule it, dude!' is not the way to build a road to Rome.</p></blockquote><p></p>
[QUOTE="NoWayJose, post: 5471545, member: 84810"] Ya, not to criticize specifically pemerton (whose post was very thoughtful, well-written, balanced and respectful), but the 'could be houseruled away' is a HUGE pet peeve of mine. If one has a complaint about a certain game rule, chances are that you disagree with the design philosophy behind that troublesome rule. Yet that same troublesome design philosophy will inform countless other game rules in that book and all other books and supplements in that system. In that case, changing one rule is just a band-aid solution. I also don't like how 'just houserule it' puts the entire onus on the complainee. There was a WoTC series of articles introducing Essentials, and IIRC, the author (Mearls perhaps?) acknowledged the frequent 'in 4E, everything is the same' complaint, and that the new Essentials classes was going to help address that. If that's true (I've been out of the scene for a while, so I'm not sure), then Essentials evolved from feedback (i.e., "whining" or "complaining") from fans. If WoTC had instead countered with 'if you don't like it, houserule it!', then maybe we wouldn't have Essentials (which may be a blessing or a curse, depending on your own POV). So between the issue of a systemic design philosophy, personal time constraints and game balance, the advice to 'stop complaining, just houserule it, dude!' is not the way to build a road to Rome. [/QUOTE]
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