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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Gryph" data-source="post: 5471679" data-attributes="member: 98071"><p>After being away from the thread for a few days and just catching up on the last several pages of the thread, I have a few thoughts. First, whether you like or dislike Skill Challenges I am struggling to see how they can keep someone from feeling like 4e is D&D. Every edition has had some rules or guidelines for the GM to create a probability for success so the players can make a roll to determine outcome. It ranges from the loose "make up a success chance" DM fiat of OAD&D to the very crunchy (though differing methods) of 3e and 4e. Everyone who plays has their own preferences on that continuum. Again, I have trouble understanding how antipathy for one of those methods negates the D&D experience.</p><p> </p><p>Secondly, moving back to the thread subject. If a game calls itself D&D by right of ownership and it has character design based on pick a class and race both of which determine the essential abilities of the character; and it uses a very abstracted method of combat resolution involving HP and AC, it is D&D. For me, no more is required to define a recognizable D&D game. I have my preferences among the published editions but would never fall into the trap of characterizing someone else's preference of edition as "not D&D".</p><p> </p><p>Lastly, I think discussions of mechanics vs. narrative (and which should be preeminate) are issues of table style and preference. I personally don't feel that any edition of D&D has been great for narrative first gaming, but then I have used all of them that way at my own table. If I were to pick one that best met my preference for character driven campaigns I would choose 1e because it never tried to give hard rules for a broad range of situations, leaving me free to make a decision on the fly without arguing with some rules player about what the book said. That's just me, though. As always your mileage almost certainly varied.</p><p> </p><p>Good gaming, everyone.</p></blockquote><p></p>
[QUOTE="Gryph, post: 5471679, member: 98071"] After being away from the thread for a few days and just catching up on the last several pages of the thread, I have a few thoughts. First, whether you like or dislike Skill Challenges I am struggling to see how they can keep someone from feeling like 4e is D&D. Every edition has had some rules or guidelines for the GM to create a probability for success so the players can make a roll to determine outcome. It ranges from the loose "make up a success chance" DM fiat of OAD&D to the very crunchy (though differing methods) of 3e and 4e. Everyone who plays has their own preferences on that continuum. Again, I have trouble understanding how antipathy for one of those methods negates the D&D experience. Secondly, moving back to the thread subject. If a game calls itself D&D by right of ownership and it has character design based on pick a class and race both of which determine the essential abilities of the character; and it uses a very abstracted method of combat resolution involving HP and AC, it is D&D. For me, no more is required to define a recognizable D&D game. I have my preferences among the published editions but would never fall into the trap of characterizing someone else's preference of edition as "not D&D". Lastly, I think discussions of mechanics vs. narrative (and which should be preeminate) are issues of table style and preference. I personally don't feel that any edition of D&D has been great for narrative first gaming, but then I have used all of them that way at my own table. If I were to pick one that best met my preference for character driven campaigns I would choose 1e because it never tried to give hard rules for a broad range of situations, leaving me free to make a decision on the fly without arguing with some rules player about what the book said. That's just me, though. As always your mileage almost certainly varied. Good gaming, everyone. [/QUOTE]
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