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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Hussar" data-source="post: 5471973" data-attributes="member: 22779"><p>So, you actually would put CR 16 and CR 1/2 encounters on a random encounter table in a EL 10 adventure?</p><p></p><p>Again, I'm failing to see a huge difference here. </p><p></p><p>Any randomly determined event in D&D is always controlled by the mechanics. Full stop. Whether it's how far your character can jump, what pieces of history you know, how well you swing your sword or any other mechanically determined even, it is always, always, the mechanics that determine the narrative.</p><p></p><p>Otherwise you have a situation where you either ignore the mechanics and simply dictate the results, or you have to retcon the narrative to fit the mechanics.</p><p></p><p>So how are SC's any different? </p><p></p><p>Pawsplay - I stated that you cannot OPEN a lock without tools. You stated that you could. You were wrong. Thank you for admitting you were wrong.</p><p></p><p>- I stated that you cannot play a diplomatic fighter in 3e. That's pretty much true. It takes a pretty far out reading of the game to decide that a 1 in 4 chance of succeeding with someone who actually wasn't hostile to begin with as a "successful diplomat". But, hey, I'm just building strawmen over here.</p><p></p><p></p><p></p><p>Well, from my point of view, I see a bunch of people staking flags on very shifty ground, so, I don't think you are actually outside of my viewpoint. "No, it's totally different!" isn't really all that helpful without any actual examples of how its different.</p><p></p><p>If every single mechanically determined event in D&D is mechanics first, then how is adding in a SC so radically different? At no point in D&D can you narrate before you know the results of a mechanically determined event. So, adding in a framework where you have a mechanically determined method for resolving complicated events, a framework, by the way, that is not simply limited to 6/3, but to any number of successes/failures, where you can end the SC early BY THE RULES and where the chances of success are determined by the in game fiction.</p><p></p><p>Where's the problem?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5471973, member: 22779"] So, you actually would put CR 16 and CR 1/2 encounters on a random encounter table in a EL 10 adventure? Again, I'm failing to see a huge difference here. Any randomly determined event in D&D is always controlled by the mechanics. Full stop. Whether it's how far your character can jump, what pieces of history you know, how well you swing your sword or any other mechanically determined even, it is always, always, the mechanics that determine the narrative. Otherwise you have a situation where you either ignore the mechanics and simply dictate the results, or you have to retcon the narrative to fit the mechanics. So how are SC's any different? Pawsplay - I stated that you cannot OPEN a lock without tools. You stated that you could. You were wrong. Thank you for admitting you were wrong. - I stated that you cannot play a diplomatic fighter in 3e. That's pretty much true. It takes a pretty far out reading of the game to decide that a 1 in 4 chance of succeeding with someone who actually wasn't hostile to begin with as a "successful diplomat". But, hey, I'm just building strawmen over here. Well, from my point of view, I see a bunch of people staking flags on very shifty ground, so, I don't think you are actually outside of my viewpoint. "No, it's totally different!" isn't really all that helpful without any actual examples of how its different. If every single mechanically determined event in D&D is mechanics first, then how is adding in a SC so radically different? At no point in D&D can you narrate before you know the results of a mechanically determined event. So, adding in a framework where you have a mechanically determined method for resolving complicated events, a framework, by the way, that is not simply limited to 6/3, but to any number of successes/failures, where you can end the SC early BY THE RULES and where the chances of success are determined by the in game fiction. Where's the problem? [/QUOTE]
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