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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="BryonD" data-source="post: 5472002" data-attributes="member: 957"><p>Who says I make adventures with an EL?</p><p></p><p></p><p>To me, the fact that this requires explaining says volumes about the differences in where we are coming from.</p><p></p><p>Yes, if the fighter swings at the Ogre and misses the narrative is different than if the fighter swings and hits.</p><p></p><p>But, the mechanics DO NOT determine how far your character can jump. Who your character IS determines how far your character can jump. </p><p>In 3.5 you don't end up with a bunch of ranks in jump because the mechanics said so. You end up with a bunch of ranks in jump because you see the character that way and built him to reflect the way he is. The narrative tells the mechanics what to do.</p><p></p><p>In 4E they replaced ranks with everyone gets 1/2 level. Relatively speaking the mechanics tell the narrative how your wizard will be defined in terms of his ability to jump (and everything else) vastly more than 3.5 does.</p><p></p><p>The fact that you then use the mechanics to define specific events does not remotely mean that the mechanics are in control of anything. Those mechanics can and should be defined by the narrative in the first place. Full stop.</p><p></p><p>The chance that a fighter may hit or miss is defined by who that fighter is and is translated into the mechanical system. Now, he isn't narratively defined as "I always hit ogres" or as "I always miss ogres". So each actual time he tries, it needs to be determined.</p><p></p><p>Honestly, if you can't grasp this distinction, then so be it. Good gaming.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5472002, member: 957"] Who says I make adventures with an EL? To me, the fact that this requires explaining says volumes about the differences in where we are coming from. Yes, if the fighter swings at the Ogre and misses the narrative is different than if the fighter swings and hits. But, the mechanics DO NOT determine how far your character can jump. Who your character IS determines how far your character can jump. In 3.5 you don't end up with a bunch of ranks in jump because the mechanics said so. You end up with a bunch of ranks in jump because you see the character that way and built him to reflect the way he is. The narrative tells the mechanics what to do. In 4E they replaced ranks with everyone gets 1/2 level. Relatively speaking the mechanics tell the narrative how your wizard will be defined in terms of his ability to jump (and everything else) vastly more than 3.5 does. The fact that you then use the mechanics to define specific events does not remotely mean that the mechanics are in control of anything. Those mechanics can and should be defined by the narrative in the first place. Full stop. The chance that a fighter may hit or miss is defined by who that fighter is and is translated into the mechanical system. Now, he isn't narratively defined as "I always hit ogres" or as "I always miss ogres". So each actual time he tries, it needs to be determined. Honestly, if you can't grasp this distinction, then so be it. Good gaming. [/QUOTE]
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