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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="billd91" data-source="post: 5472153" data-attributes="member: 3400"><p>Yes, they are. You have to look at why the mechanics are as they are. If the mechanics generated the narrative, the character would pick or pay for the mechanic they wanted and then come up with a justification for it in the narrative. But that's not what we have here. Characters who wanted to be in the best protective armors have hampered jump checks - makes sense for that to be the case doesn't it? That a character in heavy, somewhat restrictive armor would be worse at jumping than a guy just wearing normal clothing? The mechanics follow choices the player/character has made. Admittedly, the min-maxing player may have made his choices because of the mechanics, but they may have all come from the narrative-oriented choices made by the player.</p><p></p><p></p><p></p><p>If I have chosen, through the story, to be lugging around a lot of loot - it will affect my jumping ability (being encumbered may slow me or impact my jump check). If I choose to make a running jump, it will improve my check. My narrative choices can affect my jump. The end result is determined by the mechanics used to model my jumping ability (which may also have been established by choices made to fuel the narrative) - as modified by choices I'm making at the time I jump.</p></blockquote><p></p>
[QUOTE="billd91, post: 5472153, member: 3400"] Yes, they are. You have to look at why the mechanics are as they are. If the mechanics generated the narrative, the character would pick or pay for the mechanic they wanted and then come up with a justification for it in the narrative. But that's not what we have here. Characters who wanted to be in the best protective armors have hampered jump checks - makes sense for that to be the case doesn't it? That a character in heavy, somewhat restrictive armor would be worse at jumping than a guy just wearing normal clothing? The mechanics follow choices the player/character has made. Admittedly, the min-maxing player may have made his choices because of the mechanics, but they may have all come from the narrative-oriented choices made by the player. If I have chosen, through the story, to be lugging around a lot of loot - it will affect my jumping ability (being encumbered may slow me or impact my jump check). If I choose to make a running jump, it will improve my check. My narrative choices can affect my jump. The end result is determined by the mechanics used to model my jumping ability (which may also have been established by choices made to fuel the narrative) - as modified by choices I'm making at the time I jump. [/QUOTE]
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