Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5472470" data-attributes="member: 23935"><p>As for fiction-first through metagame resolution, I find them easy to spot.</p><p></p><p>In fiction-first, the players and by extension the PCs, rely on what they believe plausible and likely to happen based the current environment and previous experience with the described game reality and campaign history.</p><p></p><p>In mechanical resolution, the players rely on the rule description and the PCs effects manifest in the specified way inside the world.</p><p></p><p>In metagame resolution, the players rely on the rule description and have to come up with a narrative manifestation inside the game world that matches that effect.</p><p></p><p>Let's look at Lightning Bolt to see the difference</p><p></p><p>In fiction first (1e), a Lightning Bolt bounced when it couldn't penetrate a barrier, turned into a globe of destructive energy underwater, and generally interacted with the game world as the creator's/DM's believed electricity would including suggestions to reduce saving throws if the party is standing in water, etc. The Lightning bolt is a manifestation in the world as is affected by the world as much as it affects the world.</p><p></p><p>In mechanical play (3e), a Lightning Bolt is a line of damage that stops at a barrier, and is unaffected by water or generally any other effect not specific to affecting the spell. The Lightning Bolt is a manifestation in the world but not really affected by the world.</p><p></p><p>In a more narrative game, a player uses a power that causes damage to a fixed area in a line extending from the PC. The player decides the PC shot a lightning bolt from his hand into the enemy. Later, the same player activates a power that stuns all creatures in a circle around his PC. Since he's standing knee deep water at the time, the player narrates using the same lightning bolt to shock everyone in the water. The lightning bolt has become a special effect for powers activated by the player rather than being a resource of the character.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5472470, member: 23935"] As for fiction-first through metagame resolution, I find them easy to spot. In fiction-first, the players and by extension the PCs, rely on what they believe plausible and likely to happen based the current environment and previous experience with the described game reality and campaign history. In mechanical resolution, the players rely on the rule description and the PCs effects manifest in the specified way inside the world. In metagame resolution, the players rely on the rule description and have to come up with a narrative manifestation inside the game world that matches that effect. Let's look at Lightning Bolt to see the difference In fiction first (1e), a Lightning Bolt bounced when it couldn't penetrate a barrier, turned into a globe of destructive energy underwater, and generally interacted with the game world as the creator's/DM's believed electricity would including suggestions to reduce saving throws if the party is standing in water, etc. The Lightning bolt is a manifestation in the world as is affected by the world as much as it affects the world. In mechanical play (3e), a Lightning Bolt is a line of damage that stops at a barrier, and is unaffected by water or generally any other effect not specific to affecting the spell. The Lightning Bolt is a manifestation in the world but not really affected by the world. In a more narrative game, a player uses a power that causes damage to a fixed area in a line extending from the PC. The player decides the PC shot a lightning bolt from his hand into the enemy. Later, the same player activates a power that stuns all creatures in a circle around his PC. Since he's standing knee deep water at the time, the player narrates using the same lightning bolt to shock everyone in the water. The lightning bolt has become a special effect for powers activated by the player rather than being a resource of the character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
Top