Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5473149" data-attributes="member: 22779"><p>With apologies, but, could I change that last bit from "nakedly obvious mechanics first" to simply transparent and unapologetic? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Because, honestly, I think that's a major sticking point with some people. It's not so much that it's radically different than what came before, but rather it's very, very in your face about it. There's no attempt to dress up the mechanics at all. We know that monster X looks the way it does because of the mechanics. I would argue that earlier editions try to gloss over a lot of this by dressing it up as fiction first but not really making major substantive decisions based on narrative rather than mechanics.</p><p></p><p>In the cases where narrative first was the design decision, it largely failed - broken mechanics, restrictions that were largely ignored (time based training for entry into PrC's and the like are a prime example here - either the PrC was ignored, or the restriction was), that sort of thing.</p><p></p><p>That might just be my personal biases intruding though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>This I think is spot on. 100% true and well put.</p><p></p><p></p><p></p><p>I think that trying to find a definition that includes D&D and only D&D is doomed to failure. Considering how much D&D has influenced so many other games, in particular anything published pre-1990, it's innevitable that many of the elements one finds in D&D are also going to be found in other RPG's.</p><p></p><p>I think it's very telling that you name a number of games that share a similar time frame to D&D for their first entrance into the hobby. D&D set the stage for RPG's and for a very long time, a game could be judged by how much it was like D&D or how much it tried to be different from D&D.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5473149, member: 22779"] With apologies, but, could I change that last bit from "nakedly obvious mechanics first" to simply transparent and unapologetic? :) Because, honestly, I think that's a major sticking point with some people. It's not so much that it's radically different than what came before, but rather it's very, very in your face about it. There's no attempt to dress up the mechanics at all. We know that monster X looks the way it does because of the mechanics. I would argue that earlier editions try to gloss over a lot of this by dressing it up as fiction first but not really making major substantive decisions based on narrative rather than mechanics. In the cases where narrative first was the design decision, it largely failed - broken mechanics, restrictions that were largely ignored (time based training for entry into PrC's and the like are a prime example here - either the PrC was ignored, or the restriction was), that sort of thing. That might just be my personal biases intruding though. :p This I think is spot on. 100% true and well put. I think that trying to find a definition that includes D&D and only D&D is doomed to failure. Considering how much D&D has influenced so many other games, in particular anything published pre-1990, it's innevitable that many of the elements one finds in D&D are also going to be found in other RPG's. I think it's very telling that you name a number of games that share a similar time frame to D&D for their first entrance into the hobby. D&D set the stage for RPG's and for a very long time, a game could be judged by how much it was like D&D or how much it tried to be different from D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The D&D Experience (or, All Roads lead to Rome)
Top