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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="pemerton" data-source="post: 5473360" data-attributes="member: 42582"><p>Thanks for the reply.</p><p></p><p>This, plus another conversation we had (on which thread? they all blur together!) about metagaming fighters versus non-metagaming wizards in 4e, is making me think more about that aspect of 4e. I've never been of the view that "all 4e classes play basically the same", but I think I'm getting a clearer sense of one further respect in which they differ.</p><p></p><p>Combining this (inchoate) thought with my response to your lightning bolt example: the player of a wizard in 4e has both a certain number of "metagame tokens" - eg when they use lightning bolt underwater they are entitled to play a "metagame token" to ensure that the spell behaves as per its rules parameters, getting to narrate (or have the GM narrate) what it is about the fictional situation that brings about this result. But the player of the wizard also has fictional tools to leverage, as in my Twist of Space example.</p><p></p><p>The player of the fighter - depending somewhat on build - probably leverages more metagame tokens more often (did anyone say "Come and Get It") but has, on the whole, fewer fictional levers. Especially because the fighter is less likely to have access to skills like Arcana and Religion, that tend to provide open-ended fictional levers when compared to skills like Athletics and Endurance.</p><p></p><p>So maybe wizards still are king in 4e! (Hopefully I'll be getting more experimental data this Sunday.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5473360, member: 42582"] Thanks for the reply. This, plus another conversation we had (on which thread? they all blur together!) about metagaming fighters versus non-metagaming wizards in 4e, is making me think more about that aspect of 4e. I've never been of the view that "all 4e classes play basically the same", but I think I'm getting a clearer sense of one further respect in which they differ. Combining this (inchoate) thought with my response to your lightning bolt example: the player of a wizard in 4e has both a certain number of "metagame tokens" - eg when they use lightning bolt underwater they are entitled to play a "metagame token" to ensure that the spell behaves as per its rules parameters, getting to narrate (or have the GM narrate) what it is about the fictional situation that brings about this result. But the player of the wizard also has fictional tools to leverage, as in my Twist of Space example. The player of the fighter - depending somewhat on build - probably leverages more metagame tokens more often (did anyone say "Come and Get It") but has, on the whole, fewer fictional levers. Especially because the fighter is less likely to have access to skills like Arcana and Religion, that tend to provide open-ended fictional levers when compared to skills like Athletics and Endurance. So maybe wizards still are king in 4e! (Hopefully I'll be getting more experimental data this Sunday.) [/QUOTE]
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