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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="pemerton" data-source="post: 5473371" data-attributes="member: 42582"><p>Just for the record - in Andy Slack's "Expanded Universes" supplemental rules for Traveller in an early White Dwarf, the nuclear weapon mechanics included "ground zero: dead". I think the same is true for Meson Accelerators in Book 4: Mercenary.</p><p></p><p>More generally, the point is well-taken. The way that HeroWars/Quest responds to this issue is via the scene-framing rules - the GM has final authority over scene-framing, and if a player wants his/her PC to do something which the GM is sceptical of (such as surviving a ground zero nuclear burst) the burden is on the player to explain how this is genre-appropriate. Only once it's clear what the player envisages happening in the situation, and how it can work within the (genre-appropriate) reality of the gameworld, are the action resolution mechanics then able to be engaged.</p><p></p><p>I think that page 42 of 4e's DMG depends upon some sort of similar constraint, although the rules text doesn't clearly articulate it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5473371, member: 42582"] Just for the record - in Andy Slack's "Expanded Universes" supplemental rules for Traveller in an early White Dwarf, the nuclear weapon mechanics included "ground zero: dead". I think the same is true for Meson Accelerators in Book 4: Mercenary. More generally, the point is well-taken. The way that HeroWars/Quest responds to this issue is via the scene-framing rules - the GM has final authority over scene-framing, and if a player wants his/her PC to do something which the GM is sceptical of (such as surviving a ground zero nuclear burst) the burden is on the player to explain how this is genre-appropriate. Only once it's clear what the player envisages happening in the situation, and how it can work within the (genre-appropriate) reality of the gameworld, are the action resolution mechanics then able to be engaged. I think that page 42 of 4e's DMG depends upon some sort of similar constraint, although the rules text doesn't clearly articulate it. [/QUOTE]
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