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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Nagol" data-source="post: 5473536" data-attributes="member: 23935"><p>Does the Wizard have the option to NOT play the token when firing the Lightning Bolt underwater and having a metagame event happen or is he effectively restricted to rules-first adjudication in that instance? Could the Wizard state "I cast Lightning Bolt, but I'd like it to be a (choose one from each group) (Globe/Cone/Spread) and (damage everything/stun everything) because we're in water? </p><p></p><p>Your game sounds like it introduces a large amount of fiction-first/metagame situational resolutions as your Twist of Space and Come Get It examples show. That's not particularly surprising since your situation style is narrative-first. Its much easier to resolve the personal situations if the players have tools to interact with them. From memory of 4e, it isn't the suggested play.</p><p></p><p></p><p></p><p>And the fighter faces more metagame restrictions since his power recharge mechanic is wholly metagame in origin. The Wizard has a fiction-first recovery of his dailies, but the poor fighter can't understand why his many and varied opponents only ever offer one special move opening each extended rest!</p></blockquote><p></p>
[QUOTE="Nagol, post: 5473536, member: 23935"] Does the Wizard have the option to NOT play the token when firing the Lightning Bolt underwater and having a metagame event happen or is he effectively restricted to rules-first adjudication in that instance? Could the Wizard state "I cast Lightning Bolt, but I'd like it to be a (choose one from each group) (Globe/Cone/Spread) and (damage everything/stun everything) because we're in water? Your game sounds like it introduces a large amount of fiction-first/metagame situational resolutions as your Twist of Space and Come Get It examples show. That's not particularly surprising since your situation style is narrative-first. Its much easier to resolve the personal situations if the players have tools to interact with them. From memory of 4e, it isn't the suggested play. And the fighter faces more metagame restrictions since his power recharge mechanic is wholly metagame in origin. The Wizard has a fiction-first recovery of his dailies, but the poor fighter can't understand why his many and varied opponents only ever offer one special move opening each extended rest! [/QUOTE]
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