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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5474356" data-attributes="member: 19675"><p>No, you're not. It's part of the core game concepts & base mechanics. They first showed up formally as "package deals" in either the Adventurer's Club periodicals- their equivalent to Dragon- or HERO 3rd or 4Ed, but that was just giving a name to one way of using the rules.</p><p></p><p>A "class" in a HERO D&D sim is no more arbitrary than any other package deal in the game, like "policeman," "reporter," "scientist," "elf," "werewolf" or what have you- which you can see in the core handbook. Each package deal is a set of defined skills, powers, limitation and whatnot that you improve upon by spending XP on within the package. </p><p></p><p>The only real diffference is that you'd be limiting <em>when</em> players could spend XP to improve their PCs, since the default is that you can spend them anytime between adventures.</p><p></p><p>IOW, it is not a class based system, but contains within it the ability to be run as such.</p><p></p><p>In addition, I'm surprised that Mercurius hasn't squawked on this- one key contention of his was that the essence wasn't dependent upon mechanics.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5474356, member: 19675"] No, you're not. It's part of the core game concepts & base mechanics. They first showed up formally as "package deals" in either the Adventurer's Club periodicals- their equivalent to Dragon- or HERO 3rd or 4Ed, but that was just giving a name to one way of using the rules. A "class" in a HERO D&D sim is no more arbitrary than any other package deal in the game, like "policeman," "reporter," "scientist," "elf," "werewolf" or what have you- which you can see in the core handbook. Each package deal is a set of defined skills, powers, limitation and whatnot that you improve upon by spending XP on within the package. The only real diffference is that you'd be limiting [I]when[/I] players could spend XP to improve their PCs, since the default is that you can spend them anytime between adventures. IOW, it is not a class based system, but contains within it the ability to be run as such. In addition, I'm surprised that Mercurius hasn't squawked on this- one key contention of his was that the essence wasn't dependent upon mechanics. [/QUOTE]
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