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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Gryph" data-source="post: 5474407" data-attributes="member: 98071"><p>Absolutely, my last game as a player we lost 2 party members in a very brutal fight. They both had more than half of their surges left.</p><p> </p><p>As for the consummable, I may retract it. I wasn't reaching for HP in the consummable sense as much trying to exclude wound track, death spiral type systems from consideration and the body/fatigue systems. What I am reaching for is a good statement of abstraction in combat resolution. The more crunchy, simulation bits you add to combat (wound penalties, hit location rules, armor as damage reduction, etc.) the further you move out of the core.</p><p> </p><p>Let me ask this, Is there a difference between a significantly house ruled D&D game and a fantasy clone for purposes of this discussion?</p></blockquote><p></p>
[QUOTE="Gryph, post: 5474407, member: 98071"] Absolutely, my last game as a player we lost 2 party members in a very brutal fight. They both had more than half of their surges left. As for the consummable, I may retract it. I wasn't reaching for HP in the consummable sense as much trying to exclude wound track, death spiral type systems from consideration and the body/fatigue systems. What I am reaching for is a good statement of abstraction in combat resolution. The more crunchy, simulation bits you add to combat (wound penalties, hit location rules, armor as damage reduction, etc.) the further you move out of the core. Let me ask this, Is there a difference between a significantly house ruled D&D game and a fantasy clone for purposes of this discussion? [/QUOTE]
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