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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="NoWayJose" data-source="post: 5475206" data-attributes="member: 84810"><p>Although I have my own POV (which I've kept to myself), I don't think I argued about the arbitrariness of the mechanics. I believe all my posts on this thread referred to jumping 3 x day as being arbitrary in-game/fictionally/narratively.</p><p> </p><p>By default, it would have been arbitrary that a mage has only 1 sleep spell per day. However, early D&D created the in-game/fictional/narrative Vancian system to mesh with the mechanical rules. Not everyone accepts the Vancian system mechanically, but I think everyone accepts the Vancian system fictionally, it's such a common fantasy D&D trope.</p><p> </p><p>4E is too lazy/uncaring to do the same for many new 4E mechanics, particularily those that tend to clash with versimilitude, leaving the narrative burden almost entirely on the players and DM.</p><p> </p><p></p><p>With all due respect, how about you attend a gym class in real-life. When the gym instructor asks you to jump a 4th time, you tell him "Sorry, I can only jump 3 times a day".</p><p> </p><p></p><p>What do these oddball scenarios have to do with the unlikelihood of players commonly attempting to roleplay a a 4th jump attempt narratively when they only have 3 jump cards mechanically?</p><p> </p><p></p><p>If you have 3 jump cards mechanically, you cannot successfully jump a 4th time, period. Narratively and mechanically, you ARE doomed to failure. Yes, the player "know<s> what the outcome will be" and that is failure.</s></p><p> <s></s></p><p><s></s></p><p><s>With all due respect, these examples don't work for me... at all... whatsoever. Spell runes fading from a spellbook... I dig it. The jumping stuff is inconsistent and incoherent.</s></p><p> <s></s></p><p><s></s></p><p><s>OK, fine. Keep going to gym class and keep trying to explain a new excuse why you can jump 3 x day, every day, 365 days a year. It doesn't matter whether you're refreshed or exhausted, sick or healthy. It doesn't even matter if your leg capacity still allows you to do cartwheels, jumping jacks, squats and run a marathon -- you will never successfully jump a 4th time that day. I'm so sure everyone will buy your every excuse as being completely plausible all the time every time.</s></p><p> <s></s></p><p><s>Somehow, perhaps after all that sarcasm, it's not half-baked to you, but I call that delusional. Fictionally, that character is a freak, unable to live life to the fullest. It's a pity that he got his prescription from a surrealist doctor obsessed only with rules and balance and without a care for the "reality" of the gym environment.</s></p></blockquote><p></p>
[QUOTE="NoWayJose, post: 5475206, member: 84810"] Although I have my own POV (which I've kept to myself), I don't think I argued about the arbitrariness of the mechanics. I believe all my posts on this thread referred to jumping 3 x day as being arbitrary in-game/fictionally/narratively. By default, it would have been arbitrary that a mage has only 1 sleep spell per day. However, early D&D created the in-game/fictional/narrative Vancian system to mesh with the mechanical rules. Not everyone accepts the Vancian system mechanically, but I think everyone accepts the Vancian system fictionally, it's such a common fantasy D&D trope. 4E is too lazy/uncaring to do the same for many new 4E mechanics, particularily those that tend to clash with versimilitude, leaving the narrative burden almost entirely on the players and DM. With all due respect, how about you attend a gym class in real-life. When the gym instructor asks you to jump a 4th time, you tell him "Sorry, I can only jump 3 times a day". What do these oddball scenarios have to do with the unlikelihood of players commonly attempting to roleplay a a 4th jump attempt narratively when they only have 3 jump cards mechanically? If you have 3 jump cards mechanically, you cannot successfully jump a 4th time, period. Narratively and mechanically, you ARE doomed to failure. Yes, the player "know[s] what the outcome will be" and that is failure. With all due respect, these examples don't work for me... at all... whatsoever. Spell runes fading from a spellbook... I dig it. The jumping stuff is inconsistent and incoherent. OK, fine. Keep going to gym class and keep trying to explain a new excuse why you can jump 3 x day, every day, 365 days a year. It doesn't matter whether you're refreshed or exhausted, sick or healthy. It doesn't even matter if your leg capacity still allows you to do cartwheels, jumping jacks, squats and run a marathon -- you will never successfully jump a 4th time that day. I'm so sure everyone will buy your every excuse as being completely plausible all the time every time. Somehow, perhaps after all that sarcasm, it's not half-baked to you, but I call that delusional. Fictionally, that character is a freak, unable to live life to the fullest. It's a pity that he got his prescription from a surrealist doctor obsessed only with rules and balance and without a care for the "reality" of the gym environment.[/s] [/QUOTE]
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