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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="NoWayJose" data-source="post: 5475258" data-attributes="member: 84810"><p>I don't mean any offense when I say that not everyone is as creative as you. If 4E offered a default narrative for all/most mechanics, then you have 3 choices:</p><p>1) use the default fluff (especially, if you're not as creative as Mallus)</p><p>2) ignore the default fluff and substitute your own (if you're like Mallus)</p><p>3) ignore all fluff and play mechanically/tactically</p><p> </p><p>These 3 choices would not be *worst* than the status quo. The qualifier, however, is that WoTC's official default fluff should satisfying and effective for in-game versimilitude. I can say that some of the default fluff in 4E powers is ridiculous to me, so that precedent worries me.</p><p></p><p>That's fine as long as its fun and easy and plausible to reconcile or "marry" the 4E mechanics with in-game fiction/narrative. Since that can be quite difficult (as I have maintained over many, many posts), I think that 4E designers realized it was just too difficult and thus I must continue to assume that 4E is too lazy/uncaring and prefers to offload the burden of the narrative on DMs and players.</p></blockquote><p></p>
[QUOTE="NoWayJose, post: 5475258, member: 84810"] I don't mean any offense when I say that not everyone is as creative as you. If 4E offered a default narrative for all/most mechanics, then you have 3 choices: 1) use the default fluff (especially, if you're not as creative as Mallus) 2) ignore the default fluff and substitute your own (if you're like Mallus) 3) ignore all fluff and play mechanically/tactically These 3 choices would not be *worst* than the status quo. The qualifier, however, is that WoTC's official default fluff should satisfying and effective for in-game versimilitude. I can say that some of the default fluff in 4E powers is ridiculous to me, so that precedent worries me. That's fine as long as its fun and easy and plausible to reconcile or "marry" the 4E mechanics with in-game fiction/narrative. Since that can be quite difficult (as I have maintained over many, many posts), I think that 4E designers realized it was just too difficult and thus I must continue to assume that 4E is too lazy/uncaring and prefers to offload the burden of the narrative on DMs and players. [/QUOTE]
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