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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="BryonD" data-source="post: 5476338" data-attributes="member: 957"><p>I buy that 100%. </p><p></p><p>However, one reason 4E fails for my group (and many others) is that this "opportunity" is not a new addition to the game, so tying it to the "narrative burden" parts of the game is not accurate. (For us)</p><p></p><p>There is nothing that can be created or described in 4E that can not be created or described in 3E. </p><p></p><p>And to be clear, I have heard people slam 4E as being a mini combat game and "not a role playing game". I disagree with that by largely the same reasoning. There is nothing you can role play in 3E that you can't role play in 4E.</p><p></p><p>But, if you see "opportunity" in 4E, then that says to me that you were just missing out in whatever game you are comparing it to.</p><p></p><p>3E will readily allow the players at the table to get into a "swing/hit/damage/swing/miss/swing/miss/swing/hit/damage" rut. No doubt about it. 4E comes with the "burden" which serves as a muse, if not an outright driver to be descriptive along the way. So if you were not doing this in 3E, you ARE now in 4E. And your game experience will be better on that front.</p><p></p><p>To put a bit of a different spin on eyebeams statement, if you can't take this narrative step on your own, you are going to limited in your experience in RPGs. 4E takes that step for you.</p><p></p><p>So a bad game of 4E will be much better than a bad game of 3E. </p><p></p><p>But, if you already have this in 3E, then the muse just becomes a "burden" and a requirement on the narrative which must be complied with. </p><p></p><p>A good game of 3E is much better than a good game of 4E.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5476338, member: 957"] I buy that 100%. However, one reason 4E fails for my group (and many others) is that this "opportunity" is not a new addition to the game, so tying it to the "narrative burden" parts of the game is not accurate. (For us) There is nothing that can be created or described in 4E that can not be created or described in 3E. And to be clear, I have heard people slam 4E as being a mini combat game and "not a role playing game". I disagree with that by largely the same reasoning. There is nothing you can role play in 3E that you can't role play in 4E. But, if you see "opportunity" in 4E, then that says to me that you were just missing out in whatever game you are comparing it to. 3E will readily allow the players at the table to get into a "swing/hit/damage/swing/miss/swing/miss/swing/hit/damage" rut. No doubt about it. 4E comes with the "burden" which serves as a muse, if not an outright driver to be descriptive along the way. So if you were not doing this in 3E, you ARE now in 4E. And your game experience will be better on that front. To put a bit of a different spin on eyebeams statement, if you can't take this narrative step on your own, you are going to limited in your experience in RPGs. 4E takes that step for you. So a bad game of 4E will be much better than a bad game of 3E. But, if you already have this in 3E, then the muse just becomes a "burden" and a requirement on the narrative which must be complied with. A good game of 3E is much better than a good game of 4E. [/QUOTE]
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