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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Mallus" data-source="post: 5476931" data-attributes="member: 3887"><p>Sounds perfectly reasonable. FYI... the level of narrative gloss applied to power use varies quite a bit in my group; it all depends on people's mood and energy level. Sometimes we just use straight power names and numbers, other times we dress the raw mechanics up with a good bit of fiction. </p><p></p><p>Even when we're tired we usually manage <em>something</em> to tie the mechanics to the game's fiction, even if it's little more than a character's catch-phrase, like when our Communist Avenger --who's Avenger powers are powered by something called "Dialectical Materialism"-- declares an opponent "an enemy of the people".</p><p></p><p></p><p>Missing out in what way?</p><p></p><p></p><p>Oh no, we did the same thing in our 3e campaign; attached our own fiction to the official game mechanics. All the time. In great, heaping bushels. Of fiction. The only difference was in our 3e campaign we were usually replacing the fiction which was already attached to the mechanics, whereas in 4e we were usually <em>attaching</em> fiction to mechanics which didn't have any, or at least enough.</p><p></p><p>In both games we made a lot of our <s>shi</s> stuff up (and ran with it). In neither game was this seen as burdensome. </p><p></p><p></p><p>For you, sure. For us, I'd say it's a wash. The truth is our 3e and 4e games are very similar; the focus is on bold, outlandish, and more-or-less morally indefensible characters exploring and working their will on detailed fantasy worlds which sit right on the (disputed) border between homage and parody (and satire and surrealism).</p><p></p><p></p><p>Like I said to BryonD, my group is playing 4e a lot like the way we played 3e... could you go into a bit more detail? (did I just RC to <em>expound</em> on something??!!??)</p></blockquote><p></p>
[QUOTE="Mallus, post: 5476931, member: 3887"] Sounds perfectly reasonable. FYI... the level of narrative gloss applied to power use varies quite a bit in my group; it all depends on people's mood and energy level. Sometimes we just use straight power names and numbers, other times we dress the raw mechanics up with a good bit of fiction. Even when we're tired we usually manage [i]something[/i] to tie the mechanics to the game's fiction, even if it's little more than a character's catch-phrase, like when our Communist Avenger --who's Avenger powers are powered by something called "Dialectical Materialism"-- declares an opponent "an enemy of the people". Missing out in what way? Oh no, we did the same thing in our 3e campaign; attached our own fiction to the official game mechanics. All the time. In great, heaping bushels. Of fiction. The only difference was in our 3e campaign we were usually replacing the fiction which was already attached to the mechanics, whereas in 4e we were usually [i]attaching[/i] fiction to mechanics which didn't have any, or at least enough. In both games we made a lot of our [s]shi[/s] stuff up (and ran with it). In neither game was this seen as burdensome. For you, sure. For us, I'd say it's a wash. The truth is our 3e and 4e games are very similar; the focus is on bold, outlandish, and more-or-less morally indefensible characters exploring and working their will on detailed fantasy worlds which sit right on the (disputed) border between homage and parody (and satire and surrealism). Like I said to BryonD, my group is playing 4e a lot like the way we played 3e... could you go into a bit more detail? (did I just RC to [i]expound[/i] on something??!!??) [/QUOTE]
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