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The D&D Experience (or, All Roads lead to Rome)
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<blockquote data-quote="Raven Crowking" data-source="post: 5476940" data-attributes="member: 18280"><p>From the sounds of it, Mallus, you were trying to get (from 3e) a play experience that 4e offers in spades. So, of course you are going to be happy with 4e. For your playstyle, you get more out of it.</p><p></p><p>OTOH, would you be surprised if other playstyles get more out of 3e, because 3e is designed with those playstyles in mind? Likewise, I feel sure that you can see how AD&D 1e is designed with different play assumptions than 2e, or 3e, or 4e.</p><p></p><p>Assuming a successful game design, the closer your playstyle matches the design assumptions of the game, the more you will get out of that particular game. It simply facilitates your needs better.</p><p></p><p>(Going through the really long, long process of redesigning ground-up from the SRD has, if nothing else, made me think a lot about how expected playstyle informs game design, and how game design can facilitate or hinder particular types of play!)</p><p></p><p>IOW, that quoted bit is supposed to mean, "If you play 4e using the playstyle expectations designed into 3e......" rather than how you, personally, played the game. I hope that makes sense.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5476940, member: 18280"] From the sounds of it, Mallus, you were trying to get (from 3e) a play experience that 4e offers in spades. So, of course you are going to be happy with 4e. For your playstyle, you get more out of it. OTOH, would you be surprised if other playstyles get more out of 3e, because 3e is designed with those playstyles in mind? Likewise, I feel sure that you can see how AD&D 1e is designed with different play assumptions than 2e, or 3e, or 4e. Assuming a successful game design, the closer your playstyle matches the design assumptions of the game, the more you will get out of that particular game. It simply facilitates your needs better. (Going through the really long, long process of redesigning ground-up from the SRD has, if nothing else, made me think a lot about how expected playstyle informs game design, and how game design can facilitate or hinder particular types of play!) IOW, that quoted bit is supposed to mean, "If you play 4e using the playstyle expectations designed into 3e......" rather than how you, personally, played the game. I hope that makes sense. RC [/QUOTE]
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